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Everything posted by chabis

  1. thanks, at this time, door, windows etc.. are pre modeling (.obj) for some of them and for others (the simpliest) are builded directly in houdini. the rest is builded directly. so the user could call his own collection of obj (door, windows,etc) regardless of the style he want for each element to include (door, window...) there a specific size and a hollow in the wall, as deep than you can open the window for example
  2. @domsewell sorry, but i have no time to do a tutorial like this. it's a complex process mixing a lot of vex and a few part of python . it take more than three months to have a complete system (include load/save building's modification for all the stuff ) not finish at this time (a long way is in front of me) but the "base" is here. "it's not easy , but that's why we like that"
  3. @domsewell you can have some lists of choice in the UI of your asset. you can construct this list by looking in a directory in python and offer the choice to the user to use a geometry or an other. and more, you can dynamically change the UI to offer to the user, some choice for each part you want.
  4. cutting iteratively a geometry

    hello, i'm try to do Something not so hard (i think...) but i failed. just a simple grid cutted iteratively. like here : https://www.sidefx.com/tutorials/basics-foreach-iii/ ( the second part ...but it's an old tutorial and the nodes have changed) i explain: i have a grid (1 primitive) and i want to cut in several primitives iteratively, by a clip node , and a foreach loop or a copy stamp (i try the both solution). the idea is to cut it in N prim proportionally of the size of the grid, (and with a random variation). and my problem is : i can't apply the clip on one of the prim resulting of my previous clip. for example, if i try to do 4 clipping, the result is four grid( my initial prim) clipped , so 8 prim... i'm not sure to be very clear so i attach the hip i hope that someone know what is the problem and what is the solution ... thanks a lot testclip.hipnc edit: it's ok : the answer was " don't use a for-each node , but a for-loop node"...
  5. some news: i have ended my first try: @fenolis... what is your question ?
  6. hi, all that is very interesting. that's funny because i'm working on something very similar. i've not choose exactly the same way, but the idea is the same . now, i'm at time to create switch to replace ramdomly (or choosen by user) each part.