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About Christoph_H

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  1. Hi, how is it possible to bake the rounded Edge shader to normal map in houdini? thanks.
  2. thank you so far. hopefully the last question: I want add setName to my created nodes, but it doesn't work. import csv with open('path', 'rb') as f: doc = csv.reader(f) for row in doc: node = hou.node('/obj').createNode('hda') node.parm('w').set(row[0]) node.parm('t').set(row[1]) node.parm('angle').set(row[2]) node.setName("test_") node.moveToGoodPosition()
  3. Thank you. It's really helpfull. But I have two questions: How exactly do I set the HDA? I could not use the asset name in my scene. Or do I have to specify the directory path of the hda? How do I define the selection of certain vertical columns in combination with horizontal rows? thank you.
  4. Hi, whats the best way? I have a digital asset with 4 parameters. I want to create some copies of this based of different parameter values from a table file. It would be cool to read and create automatically geos. My python skills are very very rough. I don't know how to begin. Can you help me? thanks.
  5. Double Lines / Edges

    Great! Thanks for your help.
  6. Double Lines / Edges

    Hi, I have the problem that I can't get the double edge of a free line removed. I have already tested all the tools like: Fuse, Doctor, Clean. Fuse melts the dots together, but not the rest. Before fuse: Points: 36 Prims: 2 Verts: 36 Polys: 2 After fuse: Points: 18 Prims: 2 Verts: 36 Polys: 2 It still remains a problem and here are still double Edges. For example for the sweep node. I get double sweeps. Of course I can remove the double line manually, but it has to be procedural. Is it possible to equate the Verts with dots in a wrangler? thanks.
  7. This is definitely useful, but so far I could only superficially argue with python. I don't know how to adapt it most sensibly.
  8. Hi, how is it possible to generate automatically materials (like principled shader) from @shop_materialpath with the corresponding names from imported object? thanks.
  9. export material tags

    hi, which file formats support the export of material tags? Only FBX? thanks.
  10. Reflection Occlusion

    yes, it makes sense. thanks.
  11. Reflection Occlusion

    For example, I was rendering a scene. But I forgot the Depth layer or a simple mask. Then I don't want to render the beauty pass again. It'll take longer than that.
  12. Reflection Occlusion

    interesting. I didn't know the stylesheets yet. Gives you a lot of options. Thank you. But basically you can't switch off the beauty pass? At least that is possible with other programs.
  13. Reflection Occlusion

    thanks for the info. There's another thing I'm interested in: How can I render a pass alone? So without a beauty pass?