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Bernhard

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About Bernhard

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    Peon

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  • Name
    Bernhard Fenner
  • Location
    Australia
  1. affecting shape of water with velocity field(SOLVED)

    thank you that did it , i really appreciate the help , haha should have tried that
  2. Hi all, I am trying to make a whirlpool effect and i am doing it by creating a circle and then copying it into itself creating a for each loop where every smaller circle rotates faster than the previous then copying it downwards and tapering it to make the typical "hole" that is formed. I previously made a mistake where i copied the volume created from the effect and put it as the source of the water and got it working but the surface water was stationary, now that i have the surface moving but when I let the effect run it only "spins" the top layer of the water and doesn't go any deeper into the water , any tips? or any help would be appreciated. Whirlpool13.hipnc
  3. [SOLVED] Mantra not rendering Geometry.

    all good
  4. [SOLVED] Mantra not rendering Geometry.

    do you have the hip file , would be easier to troubleshoot then going through every possible cause
  5. smoke sim

    hi all so i've been trying to make smoke come off of a pillar as it gets broken but at the moment all im getting is this steamy cloud kind of following the debris parts , and i have no idea how to make them more refined and also to make the smoke more of a thicker trail , any help with this would be greatly appreciated, i am still very much a newbie to houdini. Wall_Fracture63.hipnc fist.abc
  6. targeted smoke and debris

    i have figured out that setting the rest frame to the frame that i start simming fixes this issue thanks.
  7. targeted smoke and debris

    Hi all i have been trying to make a wall fracture as per a punch and then have smoke and debris come off of it, but at the moment smoke comes off of everything all at once , this is the first year i have touched houdini and didn't start till later in the year so i am still a complete beginner , ive compiled the scene so far from a mish mash of tutorials and how i understand it to work, i have attached my hip file and also the abc of the punch rotomated to a sphere. any help will be appreciated Wall_Fracture41.hipnc PunchRotomation.abc
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