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nikolaidigital

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About nikolaidigital

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    Peon

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  • Name
    Nikolai Pulger
  • Location
    Germany
  1. Emit Time Range till End Point

    Okay lol i had to think about an hour or so, then i posted. BUT, i got the Solution! For everyone who runs into the same problem -> if($FF>1&& $FF<48, ($FF%8==1),0)
  2. Emit Time Range till End Point

    Hey Guys, i got a question. I got a vellum sim and i am emitting every 8th Frame one sphere into my sim. I did it with -> $FF % 8 == 1 but now i want that emission just between Frame 1 - Frame 48. So between F1 and F48 i want every 8th Frame an emission. How can i get this with an expression? Cheers and Thanks!
  3. Freeze Flip Sim

    Yeah i tried these Methods and retime did the job. But i tried to do this by an attribute or something that i can run f.e. a noise over my flip particles and link that to the attribute that stops the motion. This way i could achieve that the freezing begins at the under section and stops at the top. But Thank you!
  4. Freeze Flip Sim

    Hey Guys, Imagine an object which fills with liquid over time. When the object is full of liquid i want the motion of the Flip Fluid stop oder decrease over time. For example: - Object fills with Flip Fluid from Frame 1 to Frame 96. - Liquid and all motion of it slows down from Frame 96 to Frame 144, at Frame 144 everything is not moving anymore. I tried some pop wrangle inside my DOP but i cant get this working. Any suggestions? Should i do this after the DOP in SOP Level in a Vop/Wrangle or could I achive this inside my DOP? And How? Thanks and Greets, me
  5. Convert Mesh to fluid that stays the same size

    Yes, I made a simpler Setup and now it worked. Thanks!
  6. Hi everyone, i got a question and can't figure a way out. Imagine a bottle, and a mesh that perfectly fits into that bottle. I want to convert the mesh into a flip fluid and when i turn on gravity i want it to be as big as before. So my bottle is filled. The reason why i want that, is that I have a drop coming from above and falling into that bottle. When it collides with the fluid inside the bottle, I want a little splash and then the sim is done. How can i get a filled bottle that stays filled after I turn on the Sim. Maybe someone got the same problem or a solution, but i can't get my head around it! Thanks and Cheers!
  7. Octane Instances

    Hi everyone, I got an issue with rendering a Lot of Spheres in Octane. I scattered 1 million points on a surface and copied Spheres on it (with the CopyStamp SOP). I packed it but it does not render and crash. Can somebody tell me how i can render Instances in Octane or point out some Informations, i can't figure out how to do it right due im new to Houdini and Octane. Cheers!
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