Jump to content

sipi

Members
  • Content count

    20
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About sipi

  • Rank
    Peon

Personal Information

  • Name
    Sipos Attila
  • Location
    Hungary
  1. Well, I tried to use this code in a parameter as python expression, but it only updates if I select or deselect the node. What am I doing wrong?
  2. It is really nice, thank you!!! But now I'm facing another problem. My main goal is that these values update a vec3 parameter on the interface of an asset, and I actually managed to do this by pushing a button (using your script in a callback script), but I realized I don't want to always push that button. So I wonder, is it possible to update these values automatically for example on every change of the viewport, or somehow?
  3. Hey everyone, Can I get somehow the position of the current look view when I'm in `no cam` mode in the viewport?
  4. [SOLVED] Vellum | Point Deform with tearing

    This is great, thank you very much!
  5. Hey everyone, How can I drive a highRes mesh with a proxy vellum sim which tears? I tried point deform but it doesn't work. proxy.mov point_deform_with_proxy.mov vellum_ballon_pop.hiplc
  6. Hi everyone, I'm walking around the whitewater system. I watched the whitewater masterclass with Omar Zarifi, and near at the end he uses an attribute called @pbfstiffness, and it's really cool. I'm wondering if there's any more attributes like that which can be used for greater control. Is there any list out there about the available attributes especially in the whitewater environment?
  7. Thank you very much Anim and Noobini! Both solutions works like a charm.
  8. Thank you Anim for the quick reply! It seems to me that this method unfortunatly doesn't work well with other geometry, I tried with a pig and the result isn't accurate. ts_delete_internal_bubbles_withPig.hiplc
  9. hi, I scattering points on a surface then I use vdb from particles on them, and finally convert the result into polygons, but I got an unwanted inner core geometry. How can I get rid of that procedurally?
  10. update: according to the Arnold Support, this phenomenon is a bug.
  11. Dilate VDB

    Sounds like a good idea! Can you explain how to actually do it in the volume VOP?
  12. Hello, I made a comparison between Arnold and Mantra renderer about vdb motion blur. Mantra works like a charm, but anyone knows why Arnold volume motion blur looks like this??
  13. Dilate VDB

    Hi everyone, Is it possible to dilate a velocity vector field? The VDB Reshape SDF node only works on sdf fields. VDB Activate can expand but it only makes active voxels, I would like to expand the vel field values from the border of the field outward.
  14. Hi everyone, I'm trying to render vdbs with motion blur using mantra and arnold. With mantra it's working fine, but with arnold the motion blur won't be proper. I made a comparison. You can clearly see, something is not right. It became more obvious when I increased the velocity. The motion blur with mantra is excellent, but with arnold it became a mess. Do you have any idea what is happening here?
  15. Hi everyone, In the case of an RBD simulation with constraints, is it possible with a sop solver to copy or transfer the constraint attributes and broken group (which comes from the relationship_geometry Object Merge node) to the dop geometry? Basically I would like to use these attribs (angle, distance, torque, etc.) and broken group after the dop import, but I can't really get them. Do you have any idea?
×