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JodyLS27

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About JodyLS27

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    Peon

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  • Name
    Jody Stocks
  • Location
    South Africa
  1. H17 Water Rendering Issues

    Hi there @kleer001 so yea I had the same thoughts that it was the geo. So I went through the Surface node trying to see if there was a setting I didnt turn on or miss typed a value with No luck. The Non Fluid Compressed Cache finished today, so I did a test render and the volume was perfect, I then ran the cache through the Fluid Compress and the volume issue came back. I seem to think that the Fluid Compression is removing points that are needed as I am doing a Narrow band so It shouldn't have to remove much. The sim is around 36 Million Particles. After the Fluid compression, it goes down to 19 Million. Any Thoughts Kleer001 ?
  2. H17 Water Rendering Issues

    Hay Guys thank you for your Replies. @kleer001 I have not tested with a smaller Scene just yet. I was going to test with a Flip tanks but I wanted to test a lower res sim first without Running it through the Fluid compression. This actually worked and I am running a High res cache now to see if it could have been the fluid compression node. @jonidunno I am rendering locally.
  3. Hi there everyone. I am having a really strange issue with my river scene when I render it out. The reflective of the water seems to turn on and off randomly. I then did some further testing and found it to be the interior Volume giving me issues but this only happens in the center section of my River, the Top and bottom are not affected by this problem. Below I have two Images to show the result of the Volume issue which is consistante on these two Frames even if I re-cache the Sim Frame 350, the Volume in the center is really Thin. Frame 357, the volume is much Thicker in the center. Please check out the Link HERE for a low quality render with a few frames on Vimeo. Password : JodysFX I feel like there is a setting I am not turning on or a value thats two low. It might be in the Surfacing node but I am not sure, I will continue to test. Any help is greatly appreciated.
  4. I have found the Issue and it was a Faulty Ram Stick. If you have a similar issue and own windows 10, You can run a memory test and it will tell you if you have a faulty ram stick.
  5. Yea I have tried it and I get the same issue. I have contacted support and they have been helping me along the way, but the Segmentation Fault I have had before but It never got solved and The system has been down for a while. I am busy downloading the New windows 1903 and then I'll do some updates. I'll then Uninstall Houdini and any drivers and restart and Then reinstall and see if that Fixes it. I am trying anything here.
  6. Hi there @Skybar and thank you for your Reply. Nope, My Fluid Sim gets to around 60% of Ram usage so I dont think its a ram issue. Here is the strange thing, When I first got the system, I worked Perfectly and I could run this sim with up to 40 Million particles and it would take around 36 to 40 hours to cache 700 frames and get up to around 115 GB of ram, so something strange has happened and I cannot think of a Solution
  7. LOL Here is a quick update. I tried to go into the DOP network and got this issue Segmentation Fault and Houdini Crashed. Bellow is the Log it Produced. crash.River_Simulation_536.jodys_7836_log.txt
  8. Hi there everyone. I have this very Unique issue that is both on Windows 10 and Linux (Mint 19.1, Ubuntu 18.04, fedora 29 and 30) where I will run a Simulation (Pyro, Particles or Fluids) and it will say Complete but only do 159/600 frames. The number of frames it dose is random and could change from sim to sim. System specs: CPU - Threadripper 2970WX (29 Cores - 48 Threads) RAM - 128GP of 2666 Corsair Vengeance LP SSD - 2TB, 1.7TB Free SPU - 1200W Cooler master Motherbaord : MSI Gaming Pro Carbon AC Houdini 17.5 Latest Build. Its not a Ram or CPU issue, I Rand them together at full Load in Prim 95 for 10 to 15 min and it was fine, no Hick ups or Heat issues. Things I have tried include changing the GPU from AMD to Nvidia (Yes removed the drivers to install Nvidias) Changed to an HDD, removed Performance boost in the BIOS, I reinstalled the latest Bios as well. I feel like its a Timing issue. Something is Causing the Sim to Complete, its like the write to disk is taking to long or something because if I lower the Res of the Flip sim, it will complete the cache but the result is to cores for a final portfolio piece. Please, Any Advice would be Greatly Helpful.
  9. Hi there everyone. Is there a way to use HQUEUE with the Apprentice version of Houdini ? when I had Indie, I used to pass it through an Output driver but those are not supported by the Apprentice version. I am having random sims just going straight to 100% after the first frame, a couple of frames in or sometimes it gets half way and then dose 100% and I cannot check what is causing this.
  10. Hi there Atom, Thank you for your Response. I use the htop in the terminal to monitor the ram, I think during that sim I think the Ram was only sitting at around 16GB of 128. Everything is set to stock. The CPU is clocked at 3GHZ, the Ram at 2166. I did the Prime 95 test on Windows and it was fine. I have not tested it on Ubuntu yet. Yes, all my Ram Sticks are the same, I got the 128 GB back set. the Board is quad channel memory. I am going to do a windows test now as well to see how it goes.
  11. Hi there everyone. Hope you are all doing well. So for a white now I have had some issues with Houdini 17 and 17.5 fluids. I am trying to create a river sim, but when I cache out my sim using Hqueue or just a "cache in the backgroud", The sim just stops or fails. This morning I woke up and had a Fatal error: Segmentation fault. I am was on windows but it was not activated as I had a huge hardware update but but it could nto find my Linked Windows key or something. I have now switched to Linux and I am currently on Ubuntu. This is my First time on Linux so I do not know what I am doing lol. I cannot even get Hqueue to Restart so I have to reinstall it every time. I tried this one, but it didnt work. My Hardware CPU - Threadripper 2970wx Motherboard - MSI Pro gaming Carbon AC Ram - 128 GB Corsair Vengence LP SSD - Samsung 2TB Please find the attached output log and Diagnostic Info. job_6_output.txt job_6_output.txt
  12. Houdini Pyro Collision

    @3dome It worked !!!!!! Thank you so much for all your Assistance and Patience. Another thing I found just before trying the Sub Steps was that I had to go to : Pyro Solver --> Advanced --> Collisions: and set Fields to correct to a (*) for all of the Pyro Fields to be affected. Thanks again for all the assistance !
  13. Houdini Pyro Collision

    Is the file not working ?
  14. Houdini Pyro Collision

    Alright cool so I just had a thought, what if me not unpacking and converting to polys from the alembic first, then fracturing and packing it up was the issue in the first place ? I am going to do a test with it now to see if that Fixes my issue, in the mean time I have another file below with the newly Unpacked --> Converted --> Cached Geo of the house. As for the Correct collision and Extrapolate into Geo, I actually had those turned on and was getting the issue as well which is why I turned them off to see if I got a different result. Also I tested with them on and it still is not working so I will try my solution above and see if it fixes it Also with my Fractures (If you want to use my Geo) The fractures are split into a two vertical columns (Using the network Box), Use the top ones as it is just basic Voronoi fractures for testing. House_Destruction_1058.hiplc House_Destruction_1058.hiplc
  15. Houdini Pyro Collision

    Ahh that' s good to know, I didn't know that about Alembic files, do you know why that is ? Below is the version with the house Cached and Locked. House_Destruction_1049.hiplc
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