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    Anthony Annunziata
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  1. FYI: I did stumble upon a fix that I'll share in case others have this difficulty. I simply went to the material pane, then to the texture tab of the geometry in question, and selected the same exact texture that already populated the texture parameter, from the same exact location where it was downloaded from Bridge. I was able to repeat this with all assets and it works reliably! Weird bug, but easy fix. It just took days to figure out.
  2. Hi All, Just curious if anyone has experience with Quixel Megascans used in Houdini. I was able to eventually figure out how to get the plugin to recognize the MSLiveLink. I am also able to export 3D assets directly into Houdini. But when it comes to importing material assets, Houdini does not recognize what was imported. For instance, when I setup the material asset in the ground plane parameters, I am unable to see material in the viewport. Likewise, when I try a work around and setup "uv quick shade" and "material" nodes inside the ground plane and call up the material asset, I still get nothing. Has anyone had this issue before, and is there a known fix? Thanks.
  3. Hi all, I have an Alienware m15 that I am trying to setup simulations on. However, I keep getting this error message indicating that Houdini could not access my GPU (RTX 2060) and falls back on my CPU. Has anyone experienced this before or know how to remedy it?
  4. Woah, I totally missed that there was another page to this thread... just seeing it now. Thanks fellas!
  5. Hi Noobini, Thanks again for your time and efforts. I've updated my approach and was able to create lines in between the main lines. It's getting there. Might you have some advice for curving those lines a bit, so that they look more organic? vu_Web-line-example9.hipnc
  6. ...alright, now I am absolutely spinning my wheels trying to create connections between the lines to give it that detailed web look. Any help would be much appreciated. vu_Web-line-example7.hipnc
  7. Wow! That is what I’m going for. Thanks so much. I will check this out. ...I will say that I think I need the line ID next for adding webs between the lines. ...But I’ll check out what you did before committing to that. (Smile)
  8. Hi there, Noobini, would you be willing and able to help with pulling those main lines to the red center line? My VEX is off, not with an error, but it's pulling those main lines to the origin. vu_Web-line-example4.hipnc
  9. Well, regardless, I appreciate your time and efforts. You really got this newbie unstuck!
  10. Oh, cool! Thanks for showing me another way to do this setup. ...Not sure what happen with the other file. I've attached what I see. Anyway, I thank you just the same for your time and efforts!
  11. No, that's right. I wanted the average of the 30 points. But the red, center line appears to only be in one of the 7 clusters. It's not that way with your file? Anyway, I seemed to have fixed it by swapping out the add node with the extract centroid node. I have just moved on to figuring out how to pull those 30 lines toward the red, center line with a ramp parameter (so that I can play with the web shape)... I seem to be pulling the lines to the origin and not the red, center line, so something is off (at least I'm not getting an error message!). Any insights on that are welcome! (smile)
  12. ...actually, I’ve notice that the center line created was only among one cluster of target points/lines, not all 7 of the clustered target point/lines. How do get that center line?
  13. Nevermind! The problem was, simply enough, that two nodes were not appended. Thanks again!
  14. Thanks so much for your help! I have a problem though. The red line in the files you sent me go to the origin, and not to the center of the target points. Any idea why the difference in opening the files in your version of Houdini versus mine (Apprentice)?
  15. Hi there. Thanks for your reply/interest in helping. Here is the file: Web-line-example.hipnc
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