Jump to content


  • Posts

  • Joined

  • Last visited

Personal Information

  • Name
    Bruno Canales
  • Location
    Austin, Tx

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

canalesbr1's Achievements


Newbie (1/14)



  1. @srletak You are a boss! Thanks so much for your help. Will give it a go. Cheers! Bruno
  2. Hey guys, I have been scratching my head for a while with this. I've researched online, tried to use geometry deformers, attempted boolean operations with concentric spheres, even migrated to 3ds max because I remember some modifiers that created similar effects. I've had no success and I am a bit desperate. I want to understand the system at play in the images below. I hypothesize that you start with very simple geometry, namely some parallel planes that then are deformed to achieve this amazing effect. My other idea, as I explained earlier is to create concentric spheres that are then "cut" by a solid geometry that has the inverse of this shape. If any one has any tips, pointers, references or resources that could help me figure this out, it would be much appreciated. Thank you so much in advance for preventing more hair-pulling. Cheers, Bruno
  3. I have been bumping into this issue recurrently and can’t figure it out. Whenever I apply RS Noise on shader level to a deforming strand geometry (inputting a vertex attribute on the RS Noise Node and changing the source to “Vertex Attribute”), the deforming geo “swims” in the noise instead of the noise sticking to it. Here is what I have tried so far. 1. Disabling Automatic Attributes Extraction and writing my custom vertex attribute in. 2. Enabling Automatic Attributes Extraction and including a vertex attribute called “rest” in my geo. (Read somewhere RS knows to export this automatically). This problem does not occur when the geo isn’t strands. Hopefully someone can help. I have been scratching my head for weeks now… Cheers, Bruno Strand_Noise.hiplc
  4. Hey Atom, I know this happened a while back... but I'm running into the exact same problem now. Any update on this? It's driving me crazy and I feel like it's something that should be easy! Cheers!
  • Create New...