Basically my foam/whitewater is being deleted when the flip tank moves across Guided Ocean layer.
The foam is cached correctly as the particles are there so I'm guessing its a problem with the OceanShader or rendering?
Just as the boat hits the big wave the whitewater map is deleted. Its hard to tell but it seems to be happening through the whole shot.
Any ideas how to fix this? H16.0 Mantra
Edit. After playing a bit I think it's the Spectra Mask removing/Masking the FoamParticles input. Is there a fix or way around this?
Thanks for the help, I'm new to Houdini as I've been learning it the last year when I can so sorry if the above is not worded correctly.