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About marcoF

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    marco fontan
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  1. Hi i just followed an entagma tutorial and wanted to render with redshift strands but saw a strange behavior redshift is doing. Does anybody know why my strands dont render correctly but are sowmhow distorted and duplicated? This also happens when i just put a simple sphere or grid to render. Not happening when i render a line node for example. Cheers, Marco
  2. Pyro/Flip velocity exchange

    Hi tamagochy, thanks for the reply. I will check out the video, thanks for helping Cheers, Marco
  3. Pyro/Flip velocity exchange

    I just got the Flip advected by the pyro sim with the "pop advect by volume" node. But i am still struggling with advecting my pyro sim with flip velocity.
  4. Hello, is there a way to bring the velocity from a flip simulation into a pyro network to advect the pyro with the liquid`s velocity and visa versa? I did not find any solution with the forum search so i thought ill ask directly. Cheers, Marco
  5. waterfall

    Hi i was wondering if u finished youre experiment. I am interested in this as well. Cheers, Marco
  6. pop netork inside solver

    The sop inside the dop network did exactly what i needed. Thx a lot for helping me out. Awesome
  7. pop netork inside solver

    Hello anim and Andrea, i will test the sop solver inside pop network like you suggested tomorrow when im back on my workstation. Thanks a lot for the tips and the hip file in the meanwhile. Cheers, Marco
  8. pop netork inside solver

    i cannot do the pop sim first cause i need new resampling every framestep. else the polylines get stretched out and lowpoly-looking. i will try the sop solver inside dop net. thx for the tip
  9. Toms "Learning Houdini" Gallery

    Hello! Really nice to follow ure Work. I especially like ure lines advected by pyro. How did u manage to resample the splines at every advection step? Or did u just start with a really high sampling resolution of the lines at the beginning? I am working on a similar setup and cant get the resampling done properly. Cheers, Marco
  10. Hello everybody. I am new to this Forum and wanna say hi to everybody, i was following a lot of things going on here already since some time and now its time for my first question I have following setup. I am advecting parallel copied lines by a volume (pyro) to get the lines moving like smoke. When the lines get advected they get stretched (points move away from each other) every frame until they get really low res on the top of the advection spot. My idea was to resample the lines every frame and put the resampled output back into the pop network. Logically i would do that with a solver. The problem is the solver lets my system dissappear. Is a pop network inside a sop solver not working and only working with geometry or do i do anything wrong? Would be awesome if somebody would know what i can do. Cheers, Marco