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About zakdances

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    Los Angeles
  1. Thank you - I think I got what I'm going for:
  2. I'm trying to make a plane of simple rolling hills using voronoi. I don't want realistic terrain, just basic smooth curved circular overlapping mounds with phong material. I think what I need to do is generate flattened spheres that extend outwords from the center of each cell, but I haven't been able to locate the right node to do that. I've tried grid -> voronoi fracture -> smooth -> extrude but it can't get anything that looks rounded. What am I doing wrong here? Why does everything I attempt look so "rocky" like broken glass? First image is what I have, others are examples of my intended look (more or less).
  3. @mestela Thank you again! Btw, I really enjoyed the video series you did with Scott Keating. Really interesting bit about using the geometry from random lego models!
  4. @mestelaThank you! That got rid of the COP network errors, but I'm still not seeing the COPs applied to the render. It looks just like the plain wireframe. Am I supposed to be connecting the COP network to the renderer or SOP network somehow?
  5. Sorry to drag up an old thread, but I'm trying to learn how @mestela put his network together. When I open the files, I only see the pink wireframe and not the scanlines or color correction. Also, is the COP network suppose to look like this? All the red x's and missing pig tiff and unrecognized parameter errors?