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About jimsunglady

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  1. vex : addvertex with foreach

    thank you !
  2. vex : addvertex with foreach

    I don't understand. Is pt different from @ptnum? Isn't list a list of @ptnum?
  3. vex : addvertex with foreach

    What do these two lines mean? I do not understand. Please explain. addvertex(0, prim, @ptnum); addvertex(0,prim,pt); I don't konw why "ptnum" is needed here.
  4. What should I do to move houdini particle attribute(ex: motion blur, pscale) to maya redshift? I made particle in houdini to rs and moved it to maya redshift
  5. wire object simulation

    Why does the wire fall when we do simulations? I don't know which option is the problem. I'd appreciate it if you could tell me the reason. tree_test.hip tree_test_v002.tree_wire.bgeo.sc
  6. particles on a deforming surface

    How do I get the particles on the moving object's surface to move along the object's surface toward a point on that object?
  7. What should I do to allow particles on objects that are transformed and deformed together to follow the surface of the object to one point on the object?
  8. fast moving pop test

    I created a pop object with a pyro valve on a fast-moving object. But it moved so fast that it packed the object and reduced the distance it traveled. And I want to make the cache the original move again. However, as the number of points was multiplied by the number of points, the scale increased. What should I do? test.hip
  9. whitewater of emit particle fluid error

    Then I want a stream of water and a whitewater that moves in a fast and accurate direction. What should I do?
  10. whitewater of emit particle fluid error

    I didn't use Velocity for whitewater I only used velocity for main water I don`t know why waterFX_white_test.hipwaterFX_white_test.hip
  11. whitewater of emit particle fluid error

    I want to make white water from fast movig streams like water of fire hose but it`s strange go up in a straight line. how can I make it? its main water white water is made like this
  12. I want to make water from the hose. Like a fire truck, very strong and fast. I tried to use a popslover, but it didn't look goodon the colision side and it didn't speed up properly when I tried to use flip Solver. I tried to bring the location and speed of the particle to flip Solver but it didn't work. What should I do? I'd appreciate it if you could help me. thank you