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Darkpulse

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About Darkpulse

  • Rank
    Peon
  • Birthday 08/19/1987

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  • Website URL
    http://darkpulse-motion-design.com/

Personal Information

  • Name
    Sebastien Girard
  • Location
    Nantes, France
  1. HDA x C4D & Materials

    Finally found how to fix my problem. Like I expected, it's very simple, just add prim's into a group, and into Cinema 4D you'll automatically have a poly selection tag on your object. Done.
  2. HDA x C4D & Materials

    Hello ! Just have a noob question here. I'm starting to play with hda in Cinema4D and can't figure to achieve something. After doing some researches I can't find a way. This is pretty simple, if I made a hda in houdini who contains different colors for point or primitives groups, how can I apply different materials in these groups in Cinema ? Exemple : I've two box merged into an hda and I want to apply a material to each one in Cinema 4D, is it possible ? thanks for your help !
  3. Understanding Solver SOP

    Thanks, that's logic now for me ! Works fine.
  4. Hi ! I'm pretty newb in Houdini and after a few months of training myself I'm trying now to create my own setup. Here I want to move points from a grid randomly to x or y position. A random value is generated every seconds to change the direction and the axis of the next move of each point. I already understand it must be completed with a solver sop, but I can't understand why amplitude is multiplied when I move points into the solver. I need to scale down a lot the movement. Anyone can tell me why ? Or just take a look to my project file here. Could be nice to have a little help to understand this issue. Thanks Dot_Grid.hiplc
  5. DOP Wire solver - differents width

    Hi ! First post here, I'm starting Houdini since a few weeks only... I'm wondering how to set different width (for repulsion) for each wire I've created. I've tried to create a random point attribute to drive the width into the wire object but it doesn't seems to work, I feel missing something. Help needed Thanks RANDOM_WIRES_0.1.hip
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