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About isah_voodoo

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    Matt Faullo
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  1. Hello, I am working on setting up an agent for a ragdoll simulation. Is there a way to visualize the bone names in the viewport like you would for an attribute? Thank you
  2. crowd test transitions

    @Skybar Thank you for the response. I am trying to do it without the crowd transition graph and I am getting very strange results. I have linked up the crowd state names inside the crowd transition node properly i think. I was using the stadium example as a guide. Not sure why this is happening... Thanks h17_crowd_rd4.hipnc
  3. crowd test transitions

    I have got a little farther with this. But still can't make it work. Anyone ? h17_crowd_rd2.hipnc
  4. crowd test transitions

    Hello, I am trying to get my transition graph to work. I want to go from "idlle" to "idle_to_walk" to "walk". I am trying to follow the crowd example from the shelf but I still can't seem to get it going. I have successfully simulated and randomized my clips in dops but i'm not sure how to get the transitions to work properly in h17 I will attach my scene file for anyone that wants to take a look Thanks h17_crowd_rd.hipnc
  5. force or velocity

  6. force or velocity

  7. Velocity offsets point position from sops to dops

    @vicvvshThis is exactly what I needed. Thank you @karanjauraThanks. Your file is not working for me. I think that is a digital asset you installed. Seems interesting though. Where did you get it?
  8. Hello, I have a question about bringing in points from sops to dops for a FLIP simulation. When I add velocity to the points in sops, the points get an offset in dops based on how strong that velocity is. If I were to multiply the velocity in sops by something strong like 100, it will be offset even stornger in dops. I am trying to get the point positions to stay in there original position coming into dops. I know how to fix this issue in a particle netowrk setting the "Jiter Birth Time" to "none"..but how would i fix this with a FLIP sim ? I will attach a scene file and screenshots for anyone that wants to take a look. Thank you. flip_point_offset.hip
  9. random translation in for loop

    @toadstormthank you for the tips. I got it working
  10. random translation in for loop

    I am trying to randomly translate on the y axis using a for loop. I have successfully randomized the color but for some reason I can't move them upwards. int i=0; vector rand=rand(@class*234.234); f@randY=fit01(rand(@id*234.234),2, 12); for(i; i<10; i+=1){ v@Cd=rand; @P.y=@randY; } What am I doing wrong here? translate_forloop.hipnc
  11. minpos not working

    @toadstorm thank you
  12. minpos not working

    @toadstorm Thank you for the file toadstrom. I thought that the v@p2 was coming in from the second input ? v@storePos=minpos(1, v@p2); Actually , your file gave me a lot of good insight on whats going on with minpos. I didn't realize that it would actually interpolate the values between each point on the line. I was expecting minpos to actually snap the ball to each point on the line as it got closer. I guess that would still be possible ? Thanks
  13. minpos not working

    Hello, I am trying to get the minpos function to work properly. I have a line and a ball. From the ball, I want to store the closest position of the line in an attribute. I thought that if I were to move my ball closer to a different point on the line, it would store that point position in the attribute I created. This is not working for me. Everything is set to 0 in the geo spreadhseet. I will attach my scene file for anyone that wants to take a look. Thank you minpos_question.hip
  14. solver particle inherit Cd

    @vicvvshThank you !. This is a great file to learn from. Still trying to wrap my head around how solvers work.
  15. solver particle inherit Cd

    @SepuThank you Sepu for the file. Even though I wasn't aware of the pop stream node (which looks to be very useful), I was hoping to find a solution without having to go into a particle network. I wanted to understand the solver a little more . I thought this would be a perfect problem for a solver but from what I understand it is more complicated than it looks. I appreciate the help