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andrei313

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About andrei313

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  • Name
    Andrei Ichim
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    Canada
  1. It looks like a triangulation problem. Add a Divide node in Houdini before exporting the geometry. To fix the weird shading add a Normal node.
  2. XML Export Tool

    Hello, I have a python script that saves geometry data to xml (that is later used in the game engine). I would like to make something similar to the ROP FBX Output node to save the xml file (to make it consistent with the other Save to Disk nodes in Houdini). I tried different HDAs/Asset types but they all look the same and they're not exactly like the ROP FBX Output node. (same look, same flags, available in the geometry network view, can't be opened, no outputs). Is there a way to change a HDA to have all those features or do I have to look into HDK? Thank you
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