Hi! Thx for help,but your example is still not over. after set a new Pos for your point ("primuv" func) need add this points to a primitive 2 (blast1),NOT a global location( not a space world). This dont work or i dont understand something (( P.S i think,that need add a vertex to a points and shatter main primitive on a pieces (like a -polysplit sop). m?
Hello ! Plz, anybody help me with this problem: I want add a point to a primitive ,but i dont want add it in world space only! How i can add points on a primitive surface by vex? Thx! P.S. In this image points was added by vex in world space ,but they dont belong to any primitive. sad.