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About hved

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  • Birthday 04/10/1978

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    Artem Fedotov
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  1. Fractal Flame

    yes, this paper was my starting point : ) but my personal favorite is this one: report.pdf
  2. Fractal Flame

    yeah, thanks! had a look into this some time ago, but it is incorrect implementation. algorithm quickly diverges, loosing all aesthetics
  3. Fractal Flame

    dynamic ui and increased perfomance
  4. Houdini 19 Wishlist

    More specialised Toolsets, not only Game Development, but Motion Design, City Generation, Architectural Visualization, User Interface and more.
  5. Houdini 19 Wishlist

    OBJ Wrangle https://vimeo.com/286025778 CPP Wrangle https://vimeo.com/171189268
  6. Fractal Flame

    yes, this work inspired me, but it is for 2d onscreen space
  7. Houdini 19 Wishlist

    IFC file support, please.
  8. Fractal Flame

    Trying to recreate Scott Draves' algorithm in Houdini with VEX:
  9. Houdini 18 Wishlist

    half-edges can store attributes, please.
  10. two months to reach 96% of quality and two more months to polish result up to 99%. why not if you have this additional time? :]
  11. add jump.pref file to your $HOME folder and put $NETDRIVE in there.
  12. use batch rop before pluging into merge. also you can use switch + null combination to exclude rops from rendering. also you need to switch to "Render Frame Range Only (strict)".