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domsewell

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About domsewell

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    Dom Sewell
  1. How do I skin connected curves?

    Hi @anim thank you for the reply this does get me 90% of the way there! However, is there a way to then get rid of these edges that are causing little triangles so that i can more easily select my connected edge loops? Thanks again!
  2. How do I skin connected curves?

    Hi all, I have a more comlex issue to solve but have essentially boiled it down to not being able to skin a curve that splits off like the T junction shown below. How would i be able to skin the curves shown whilst maintaining the flow and connection of the curve? Thank You all SkinningCurvesProblem.hip
  3. Hi all, I am currently attempting to create a network of interlocking curves that I can convert to a surface. Id like to effectively use the curves as a guide to create a nurbs surface. The problem I am facing is in areas where more than 2 curves meet any form of skinning seems to fail me. What would be the best method to create a surface between each of these curves? Thanks for your time guys! CurvesProblem.hip
  4. Why is my Color Transfer Offset?

    Hi Tomas, Thank you for the reply, i am finding it hard to grasp the technique which you are describing could you perhaps provide an example file? thank you so much
  5. Why is my Color Transfer Offset?

    Hi Guys, Im trying to achieve this stepped layering effect on my mesh and figured the correct approach woould be to use a shatter boolean with multiple cubes (which i have colored differently) and then transfer my Cd attributes across however although i am getting the hoirzontal cuts across my mesh in the correct place as intended, the color transfer is offset (almost as if my exactly half of the original cubes height) Why is this occuring / how can i make sure the color transfer occurs only between the cut lines ? Thank you
  6. RBD Sim wont behave as individual objects?

    Little update on this i made a new seperate top level SOP node and just copy pasted all my nodes over and it worked perfecttly fine so its solved to a point I'm still open to understanding why this issue was occuring initally though
  7. Hi Guys, Very new to houdini so spare the studpidty, Ive set up multiple rocks in sops using the copy to points node. I wish to then perform a rigid body simulation on these rocks so that they collide with both the ground plane and each other. However, the effect im achieving is the group of rocks falling and interacting with the ground plane as a single large grouped entity. This is despite me setting the bullet collision data as concave and not concave. Thanks in advance all! Procedural Rocks.hip
  8. Edge Fracturing

    can you elaborate a little on this? what would i be using to boolean the initial fractured pieces with? from looking at the image i assumed hed ran a second fracture along the egdes of the pieces
  9. Edge Fracturing

    Hello houdini people, Im relatively new to the houdini scene coming from traditional modelling background so go easy on me! I came across a webinar from 2016 with Mike Lyndon in which he talks very briefly about applying a secondary frracture to already fractured pieces around their edges. I've attempted this with what very little skills and understanding i have in the software to this point but just can not seem to figure out how to contrain the secondary fracture to just the outer edges of each piece. I figured an approach would be to bevel the pieces and create a new group for this beveled area and apply the secondary fracture to only this group however i am not getting the desired results. I've attached a file with the approach i took and how far i got Any suggestions on achieving the effect would be much appreciated! Cheers guys and girls! Edge Fracturing.hip
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