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About lobao

  • Birthday 12/13/1985

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  • Name
    José Mauro
  • Location
    Rio de Janeiro
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  1. Thank you very much, it helped me a lot. I was already kind of annoyed about it. had not stopped to search. but I had noticed that everything was very slow on a flipbook. even in an "empty" scene. Solved my problem... Thanks.
  2. Hello people I would like to do a simulation on a 2D plane and involve an object with that simulation .. I'm kind of lost in the process. Ex: Create a pyro 2d simulation, and apply this effect to a sphere. Is there any way to do this? I got a simulation. I left it all on the y axis, so far so good. But then what? how can I make this simulation adapt to an object?
  3. Very nice, and I couldn't do it. I calculated the velocity of my emitter, changed it to scatter and added the attribute v for emission. Even so it is not emitting only when it moves.
  4. @Pazuzu I think this idea is really cool. as soon as you have a patreon for that let me know. I will be your Patreon for sure!
  5. @Pazuzu The result is very good, I have been following all the progress and this is very cool. Wouldn't you do a (paid) tutorial so that you can teach us how to configure and control this surface tension on a small scale? I've already migrated my entire flip process to small scale, but I can't use surface tension at all.
  6. I am also looking for this solution.
  7. Good night, have you managed to solve this problem? I am also in the same problem here.
  8. Good night, have you managed to solve this problem? I am also in the same problem here.
  9. My biggest problem right now is creating the water droplets and getting them stuck to the surface of the grape. I tried to make a scatter on a sphere and use a pop replicator to give volume in the drop. And then use the pop fluid to give dynamics.
  10. Good afternoon guys, I'm trying to create a setup similar to the one below. Where the drops are with dynamics and glued to the surface. Does anyone have any tips on how to start this game?
  11. I'm having the same problem and am noob. How did you solve your problem? can you explain me.?
  12. https://www.dropbox.com/s/vyvkrygn21evd0t/retargeting.zip?dl=0
  13. Thank you guys, but I still have not been able to do it. I already managed to export my mocap in the bhv format and then I converted it into .bclip and .cmd, and I can not get the other model to follow this animation. Note: I do not know anything about python so I'm kind of lost. I accessed the link that @Atom posted above, and I looked for Goldfarb's answers .. and I was even more lost. Is there any other less complicated option to do this re-targeting?
  14. Guilherme, how are you? Come on, I have: - Mocap captured by rococo software and exporting in an FBX. The animation was captured from a person with 1.80. - I have a model that has a size different from my mocap, it should have its 1.65. It's in T-pose and or A-pose. - I already tried to do the retarget in houdini using the CHOP channel and using the feath parameters, and the time I use it, my model tries to adjust to the size of my mocap, distorting the whole mesh of the animation.
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