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About pan.mentolka

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    Michal Marek
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  1. how to import point (attribute VOP)

    Hello guys! Can U help me with small problem? I dont know how to import all of the points from scatter to attribvop (to get to an same gradient for all of them)?? Can u give me any advices? Thank you so much! hip. hile in attach how_to_import_all_points.hip
  2. Hello guys! Can U help me with small problem? I dont know how to import all of the points from scatter to attribvop (to get to an same gradient for all of them)?? Can u give me any advices? Thank you so much! hip. hile in attach how_to_import_all_points.hip
  3. physarum polycephalum / slime mold PROBLEM(s)

    Ure awesome! It works! Thanks a lot Victor!
  4. Hello houdini guys, Im trying to simulate physarum polycephalum growth, but unfortunately it has some small issues. I would like to ask U on 3 main questions, if u will able to help me with any of them, it will be very helpful for me! 1. I have problem with VDB convertion as U can see on the picture, the distributed mesh (from wire extrude) is broken and VDB looks like particles. I dont know how to fix that. 2. In my file (I marked it with red network box) the small vein system of my slime mold, and I would like to connect it to the growing solver, but I dont know how. Basically I need this small veins with same growing properties like the big one have. 3. And last one is is possible to make the slime mold more "fat" on the edge? I dot hnow how to select this part of mesh? :/ ( like onreference picture) Thank U guys for any advices! Im looking forward! Bye! Physarum.hip
  5. How to Render to Disk with selected region?

    Oh! thank You so much! So easy, I didnt know that!
  6. Hello Houdini people! May I have a simple question on U? Im trying to make a render of extreme difficult scene, with a lot of lights and textures with redshift. But unfortunately I can let rendering my computer only durring the night (because durring day I need it for my work ). The render which Im trying to make usually takes almost 20 hours, but as I wrote when I need the computer I have to stop it and then start again, because the render is unfinished (in corners because the buckes didnt finish it there) and also its unusable. What I need is lets say select some part of camera view and render it (RENDER TO DISK !!), basically I will divide whole frame on small parts (each part per night lets say) and then I will put them together in photoshop. So my question is: Is possible to select region in camera view (for example like in Blender/Cycles: its Shift+b+LMB) and then render this selected region to disk (I do not want render in scene view)? Thanks a lot for any advices!! Bye!
  7. Organic Mass problem

    Ok, so let me apologize, for my stupid questions. Im sorry! I really appreciate your advices! Im quite new in houdini, and I still do not know how it works in 16 and also 17 then. But can I just ask you, how can i add wind force (the turbulence - because in velum solver i cannot set turbulences, but only one vector direction)? I tried to analise your file almost whole night but i still do dot know how to make my geo (heads) in simulation, stiffer.......
  8. Organic Mass problem

    Thanks, I tried, but it still doesnt look good (the result is so squishy and flat) i read that its possible to fix it with vellum soft bodies, and its also so much faster, so do you know, how to work with? For me its calculating more than 20 minutes per frame, do you know how to make it faster? http://www.sidefx.com/docs/houdini/shelf/vellumsoftbody.html
  9. Organic Mass problem

    I will try, and then i will report about. Thx merry christmas!
  10. Organic Mass problem

    Are u sure that this will be helpfull? I will try, but Im still using houdini 16, and vellum is new way ...
  11. Organic Mass problem

    Im quite new in houdini, so i really dont know how to solve it by noise, have you any suggestion/ advice?
  12. Organic Mass problem

    Hello houdini masters! I have a problem, with this simulation. It makes me those problems, which You can see down in those pictures. Can anybody explain me how to fix them? SHORT EXPLANATION OF THE SCENE: I created 5 human heads, closed inside the box (the box has wireframed edges). Those heads are Organic mass and the box is coliding static object. Heads are squeezed inside of that box. ISSUE: It shows me the tetrahydrons on the surface of heads, which is bad, i need smooth surface on those heads, and I also need material, which should look like rubber (i set up rubber material, but i tried make it a little bit softer) and also a want to make it softer in parts like nose and ears... And also i don't want let the surface come througth them selves (i turned on self collision, so I dont know where is the problem, and why material is sometimes doesn't coliding)? I hope I explained the issues, which i need to fix. Thaks for any advices! I really appreciate them THE .hip FILE WITH SCENE IS IN forum.rar TOGETHER WITH MESH HEAD MODEL forum.rar
  13. Bone border problem

    Hello Houdini masters! Can I ask You, I cannot find any tutorial where is explained this problem: I creaded animation of lets say snake (pipe), but I have problem on edges of animating bones, because it creates me the deformations. Is there any operation, which will make gradient more smoother on those edges. Basically something what will make those connections sofness, or smoother? I hope its understandable, from my question, maybe try to check uploaded file. Thanks for your help cheers! problem.hip
  14. Infating cloth, gravity problem

    Hi there! I have just two short questions. I created inflating spheres inside of cube, and they are coliding between them selves, BUT just in shape deformation, there is no gravity, and they are not pushing themselves into free space in cube. Is there any possible way how to fix that? And second question is, how can I fix problem with permeability of "static object" (the cube space around spheres), because some spheres are going out from this cube, durring the simulation? Do i need decrease division size, or? (the attached picture) I hope both problems are understandable with my pure english. Thank You so much for any advices! Best regard,! Balls.hip
  15. FEM problem

    Great, Mangi! Thx, actually i checked my older animations, and they did work. I just didnt see it, but really thanks for your reply, I really appreciate it. Cheers!