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About biiiiioshock

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  1. Suggestion for procedural hardsurface head modeling

  2. Switch if group

    Perfect, thank you very much !
  3. Switch if group

    Hey, I have a simple question, i would like to have an expression in my switch node to return true if it find a group of the giving name in the input one, or false if their is no group of this name and so, switch to the input 1. Thank you !
  4. Awesome ! Thank you very much for your help !
  5. Thank's for your answer. I have to admit that I have absolutely no knowledge in python and I've never used callback... I don't use any group in my multiparm,t I just let all the pieces come in the forloop. I just want to display the same number of tabs as pieces. Like for exemple if their is 4 pieces coming I would like to display 4 tabs !
  6. (Sorry for the double post.) I'm having trouble with making the number of multiparm tabs update along the number of pieces. How would you go about doing that ? Thank's
  7. Oh man thank you very much ! Incredible effort just to help me this is exactly what I wanted to do ! Im implemententing this is in my project at the moment and so far so good !
  8. I'm working on an asset and I want to let the user perform different action individually on each pieces but instead of creating all the node for each pieces I would like to use a Multiparm for that. I'm really struggling to find a solution and I would really appreciate some help ! I'm attaching an simplify example to let you know more detailed what I want to do. Thank you odforce_multiparm.hipnc
  9. Font match each primtive number

    Perfect ! Thank you both
  10. Font match each primtive number

    EDIT: Thanks ! But the number does not match the primitive number. odforce_foreach_02.hipnc
  11. Hi, I would like to be able to show each primitive number with a Font sop. I think I have the basic setup correct but I can't figure out how to do the rest of it, so I'm asking for your help. The second image is just by placing manually font to explain what I try to achieve. Thank's ! odforce_foreach.hipnc
  12. Orient primitive by Normal

    Thank you !
  13. Hi, I'm facing a problem and I can't find a solution by myself so I'm asking for your help ! I want the object that come form the object merge (1) to be oriented relative to the normal from the pieces coming from the foreach (2). I hope I'm clear enough ! Thank you for your help !
  14. Copy object to

    Hi, I have a problem with this, my knowledge of VEX is not yet really good so I'm asking for your help! Basically, I want to copy the roof of the object merge to my attribute s@type "ceilling" to the s@variation, either "groundfloor", or "firstfloor", or "secondfloor", depending on wich is at the top. I hope I'm clear enough. Thank you in advance.
  15. Add this primitive to the group

    Thank You !