
habalazs
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Name
Balazs
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Location
Budapest
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Hi there, im working on a project, making fur on an animal. Im affraid the topology of geometry that i got from an other artist will change over time. I do not find the way to transform the guides at least to the other geometry. Is there any solution out there? im using H18 thanks Balazs
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Hi there, im testing the first time the oncean tools (ocean flat tank). Do i really need to bake out the spectrum and mask geometry? i tried to refer them the but didnt work. it could be a faster feedback in render while setting the parameters. Any idea?
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simple grid , 100*100 res, rgb texture (map), i need borders.
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hi there, is there a way to achieve the same effect in vops like trace does ? Basically a need outline a texture on a surface. h17.5
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Hy there, i dont see my pyro source after rasterizing a very small scale box (0.02). Sim is working but i wanna see my source volume. is it some kind of visualizing problem?
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hy, im having trouble with some easy pyro sim. i have an animated object, emitting smoke (0,-1,0) direction wich is working fine until it starts to moving, the smoke deforms by the speed, wich i dont want to. i want to keep the smoke direction strictly. any idea to fix it? pyro_test.avi pyro_test.hip