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About akus1

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  1. It was Surface Extrapolation in Collision tab of FlipSolver in AutoDopNetwork, it was set it 0.5 and I changed it to 0.1 and seems working fine now!
  2. Hello, I have a simple simulation task, where a static object and fluid object simulate. Emit Particle Fluid from a box to the sphere, I wanted to have a thin line of liquid so I made a static object bigger and box smaller, this way it goes as a narrow water tube, but the particles go too far from the static object, how to fix it? Where to look?