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unxetas

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About unxetas

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    Peon
  1. Site is finaly online

    thanks guys! nat started posting this around and I didn't even know Well we still have a lot of work to do! On simon I was a bit lazy for the teaser animation, I'll have to confess.. we did te animation in one afternoon so I skipped a couple stuff, like the left ear also some follow-through (is that what it's called?) issues.. but anyway, visually there's still a long way to go, we are still learning houdini and sometimes it just got to our nerves way too fast But with some more time, the visual quality will hopefully improve - if not to anyone else's, at least to our standards! So please keep the feedback coming! remember.. it feels good to read nice stuff, but we'll never get better if you don't throw us down with our mistakes
  2. oh man that was so helpful That's the kind of stuff that should be err.. easily found everywhere! I would've never guessed... So I'm guessing the command tells the deform sop to start looking for the bones two levels up?.. That would be: /obj/subnet/char_body/deformSOP/../.. right?.. which is.. /obj/subnet/ Well I just tested it and it works like a charm, thanks so much for the help Tiago EDIT: I see your point MCronin... The OTL's seem like a very nice feature, I saw it at siggraph and I thought it was something I'd definately use.. Just had some problems getting it to work right, the tutorials at sidefx only describe creating otl's for much simpler stuff.. I'd never know about the opfullpath thing.. I was messing around on the Skeleton Root field, but couldn't find a way to make it work! Thanks a lot guys!!
  3. Volumetric Cloud(s)

    oh, nice Thanks for all the help! Gotta start playing with those shaders after I finish this project..
  4. we'll it seems from a decision to an action there's a long path to walk... Major problem: both our characters are skinned and ready to animate.. problem is, the bones were skinned with the same names.. So copying and pasting doesn't work, houdini automatically changes the names and screws up the skinning... OTL's.. well I failed miserably on this, the first step is the first one to go wrong! I tried to collapse my character's objects into a subnet and bang.. the path to the bones changes, skinning goes to hell, my blood pressure levels go through the roof... Anyone got suggestions?
  5. Volumetric Cloud(s)

    nop, can't get it to work.. my guess is the atmosphere sop doesn't generate "geometry". I tried changing the geometry parameter in the instancing options (render as bla bla bla, procedural, geometry as is, etc) but all I ever get is a black scene hehe.. If I render the atmosphere OBJ by itself, bang, perfect cloud...
  6. hum... ok, I've followed the videos on creating those nifty clouds and I managed to create 1 perfect cloud... but.. now I need more than one I can't create different clouds on different objects because then houdini asks me for the SOP that contains the geometry to render the i3d file... If I create different clouds inside the same OBJ and then merge them together, the i3d texture doesn't work properly.. all I get is a veeery small little cloud, instead of the majestic clouds I had created :| I couldn't think of a way to create different textures for different clouds, unless I applied many Atmosphere objects.. Any suggestions on the most efective way to do this?... Thanks for all the help guys Tiago EDIT: btw, I'm creating the clouds by copying a metaball to an extruded and edited box.. this works great for just one cloud!
  7. thanks for the replies We've decided to use the OTL's, seems just perfect for what we need right now! have phun, Tiago
  8. hi I'm currently working on a small project with a friend.. we have 2 characters so we'd like to start animating both at the same time. Is there a way to import an animated character into the scene?.. I'm guessing there's some kind of format to export and import animation... well, any help is appreciated thanks!
  9. Poly/SubD modelling in Houdini

    hi just replying to the original topic, while using the PolyExtrude SOP, you can right click on the handle and change it between local and global mode by checking or unchecking the check box (hum? lol) that says Local Control... just a little addition oh, btw, if you shift-click the handle it's the same thing as clicking insert to move the pivot in Maya, you can then right-click and do the orientation thing as explained before or even click align with world axis and the handle will stay in place but rotate to the same direction as te world axis... quick way to get global mode on an edit
  10. Handles Resizing

    well.. then I guess I won't need to mess with those files, right? thanks for the help plan9 and Marc! Have phun!
  11. Handles Resizing

    ahhh you've un-masked me! really, this is one of those problems that I would have gone through without noticing, but as soon as I read your post, it became a problem to me too LOL.. so it wasn't ONLY about the points anymore! Well have phun everyone and thanks for all the help.. maybe later I'll try messing with those cursor files
  12. Handles Resizing

    thanks to everyone who replied I'll try to take it from here, but if anyone else knows a definite answer to this.. please don't hold yourself back! hehe Thanks again! btw, I'm using both win2k and linux.. and I find it harder to pick on linux...
  13. Handles Resizing

    hum.. I didn't quite understand about the custom panel.. but thanks anyway, and if you find out how to resize the handles.. it'd be appreciated have phun!
  14. Handles Resizing

    hum.. I meant thickness :\ their size is actually quite nice, at least imho.. the problem is their thickness...
  15. Handles Resizing

    Well I'm asking this because someone over at 3dbuzz mentioned the handles are too small at high resolutions.. I hadn't really noticed this, but now that he mentioned it, I do agree it would be nice to change the size of the handles, specially the non-uniform scale and translate handles.. sometimes we do have to click multiple times to select the right one... So anyway, is this possible? We are both using the linux version at 1280x1024x24, but the windows version has the same problem.. Anything? have phun everyone
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