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About microvswind

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  1. Glass with uniform pattern

    Hi guys . i wnat to divide this geo with proximate uniform area of the smallest primtive shows in below screenshot . and then i want to extrude and insert to make pattern like the viewport background image shows . and i can not figure it out .may you guys kindly to show me some tips or tricks . thanks in advance . GlassModel.hipnc
  2. Capsule collide

    WOW.that is cool.you are my hero.hahahaha. i am very appreicated for you help.thanks very much.
  3. Capsule collide

    Hi guys.i want to sim a scene that a lot of capsule fall down to floor. but the grain/particle run through the capsule shell.and i can not solve this problem.may your kind guys could give me some tips/tricks.that will be apreciated. Capsule.hip
  4. adapt to shape

    Hi @konstantin magnus ,thank you very much,smart method.learn a lot again.you are master. here troube you again.i wnat to know why the resample node (i want to resample with @tt and then copy tube to those points)has no return in my scene.appreciate.
  5. adapt to shape

    Hi.glad to meet you guys again here. i want to stack the pills(tubes) to the shape of bottle.the pills will keep the scale in three direction.i think i am on the right way.but don't know why it is no result the resample node.may you be kind to give me some segguestion.that will be very appreciatee. i attach my scene and screenshot below. PillToBottle.hip
  6. export animation

    Hi guys.i am newbie to houdini.and here is may question.i want to export the animation of the following path box with .abc format. I use \out\alembic to export it and i import tha .abc to blender.these is not animaton at all. please kind you give me some tips.thanks a lot. Test.hip
  7. for each overlap

    Hi guys.here again. I want to shrink the five primtives to the sphere and no overlap.i try it a lot but not be luck.i touble me all the day. may you kinda guys with experience of houdini give me some tips/tricks and that will be appreciated. regrads. the file i set attached below: untitled.hip untitled.hip
  8. uv relax

    Hi guys.here is a question trouble me a lot. how to relax the uv net as uniform as possible.i try it some time and do not get the expected result. may you guy with experience about this give some tips and that will be appreciated. regrads. Test.hiplc
  9. coin rain

    hey Noobini thank you very much.but i want to know why it doesn't work my setup.
  10. coin rain

    Hi gusy,here i want to rain the coin but the result is not respect,there is only five coin fall off. would you guys give me some tips that woulb be appreciated. Test.hip regrads.
  11. vector displacement map

    hi Librarian,thanks for the link. i read those articles conscientiously and still cant get the expect/right result.as the pic shows when i set the high resolution object i get the black pic, when i set the resolution object to uv object and set the hight resolution object null i get the Vd map but the result is not expect. and here is the hip file. VdMap_test.hip
  12. hi guys,here is a question trouble me for long time. i want to bake/export a vector displacement map from geometry and i don't know how to do it. would you kind guys give me some tips. thnaks very much. regards.
  13. hi guys,i encounter a trouble about heightfield,i want to add detail on the verticle side of the cliff,i plug a mask and noise but it do not effect the cliff.attatch the file hip and screen shot below. may you kind would give some tips. regrads mic Terrain_Mic.hip
  14. China fan

    appreciated for you reply with the smart method.thanks very much Noboini. regards.
  15. China fan

    thank you very much Aizatulin.i have learned a lot knowledge from you. regards.