I'm trying (unsuccessfully) to bake point colors to a texture. I have a grid with UVs and points scattered onto that grid. I've added color to the points using noise inside an Attribute Wrangle node. I want to bake those colors onto the grid's texture.
I tried using the GameDev tools baker, and assigning the grid to the Target mesh and the points to the Source mesh, but I get an error -- "Error rendering child: /out/rop_games_baker1/pre_bake0"
I tried using the Bake Texture node. I am able to get a the points baked onto the grid's texture, but not the color. I only see them as white dots. I can vary the size of the dots by changing the pscale.
What can I do to get the colors to show in the renders?