Status Updates posted by PJM33
Can I bother you one last time about Houdini oceans spectra in Redshift?
I did exactly this:
1 - created SmallOcean inside H16.5. On the /obj/ocean_surface level I created a oceanevaluate node.
2 - on the oceanevaluate node I used the preview_grid and oceanspectrum1 as inputs.
3 - on the oceanevaluate/Geometry tab, I checked UV attribute and Cusp Attribute.
4 - on the oceanevaluate node/Export to Texture I checked the “Bake All Displacements to One Layer”, chose the Channels/“Displacement in RGB, Cusp in Alpha”. Finally I Save to Disk a 1/240 frame range of .exr files.
5 - I opened a brand new H project and created a grid plane.
6 - In /shop I created a redshift_vopnet1 object. Inside it, I created this network sequence: RS TEXTURE(loaded the vector created in 4) -> RS DISPLACEMENT -> REDSHIFT_MATERIAL. Connecting: outcolor->Texture->Displacement, respectively, on those nodes.
7 - On /obj/grid_object/Render/Material I chose /shop/redshift_vopnet1 created just above in step 6.
8 - On /obj/grid_object I applied the Redshift ObjParams and checked “Enable Displacement”.
9 - Finally I created a /out/Redshift_IPR1 and a /out/Redshift_ROP1.
When I render I get nothing but a white rectangle on a black bacground with no ocean displacement at all.
What are we missing?
Thanks again for your help.