Jump to content

ThePyroism

Members
  • Content count

    2
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About ThePyroism

  • Rank
    Peon

Personal Information

  • Name
    The Pyroism
  1. white water + flip meshing questions

    You are getting "floating_white_water" feeling because of the container boundary, I checked .mp4 your water mesh should be more high-res. You can also use peak node after water mesh to get rid of blobby and thick water edges. I hope this helps S
  2. Rolling Clouds Simulation Using Smoke

    Seen this?
×