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About ThePyroism

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    The Pyroism
  1. white water + flip meshing questions

    You are getting "floating_white_water" feeling because of the container boundary, I checked .mp4 your water mesh should be more high-res. You can also use peak node after water mesh to get rid of blobby and thick water edges. I hope this helps S
  2. Rolling Clouds Simulation Using Smoke

    Seen this?