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IanVE

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  1. Hi all, I'm having a similar problem with rendering glass that has Voronoi fracturing. Simply put when I render with Mantra with just the Cd it renders fine and the cracks don't show up pre sim. However, when I add a PBR Glass shader all the cracks show up from the very beginning. I've attempted doing a lot of fixes over the past few days but I cannot get it work. The sim itself is still a work in progress, but I wanted to make sure first that the Materials are working properly (had this problem before). I attached the hip file also. Wondering if anyone could lend me a hand, that would be awesome! Cheers all! Glass_Shatter_Test.hiplc
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