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About Razr_123

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    Alex C
  1. Hi everyone, so currently I am stuggling with wedges in Houdini 17.0. The current setup is the following: My intention is to run a wedge on a pyroSim, cache it out with the Geometry ROP (which works), and then with each one of the cached wedge sequences render out a sequence of .exr with the Mantra ROP. In whichever way I connect them though, I can't seem to find a way for it to work - it only does with the geo caches. I hope any of you could lighten me up a bit on the matter. Thanks!
  2. Assign Velocity to Cd

    YES! How could I be so stupid, I changed the @V.x for @v.x and it works. Thank you so much! You cant imagine the headache I was going through
  3. Hello everyone, so I was trying to assign the different velocity channels to each Cd component, with a Point Wrangle like so: float velxCD = fit(@V.x, -0.5, 0.5, 0, 1); float velyCD = fit(@V.y, -0.5, 0.5, 0, 1); float velzCD = fit(@V.z, -0.5, 0.5, 0, 1); @Cd = set(velxCD, velyCD, velzCD); I have previously also created a Color node to cast the Cd attribute, but the effects of this wrangle do not appear or I get an error (I am still learning). It could also be the case (most likely) that there is something fundamental that I am missing. I hope any of you could guide me a bit on how to approach this issue. Thank you!
  4. Thank you very much!
  5. Hello everyone, I am currently trying to work with takes, and how, depending on the current take, a new folder is created in the geometry path, and the geometry from the cache file, inside it. To illustrate a bit, the current path is "$JOB/cache/Houdini_Caches/file.bgeo.sc" - The idea is that the file path is "$JOB/cache/Houdini_Caches/"name of the take"/"name of the take.bgeo.sc". Thanks!!