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Posts posted by ban

  1. 2 hours ago, davpe said:

    if it wasn't possible to install windows 10 bcs of your laptop (i understand for performance reasons), i wouldn't really expect it to be able to run houdini in any reliable way :/  

    Well every houdini until now worked properly. Even this one worked after fresh install. But stopped after reboot or reopen Houdini.

  2. Hello, please help me. I can't get running Houdini 17.0.352 on my laptop (windows 8.1.) After install it was working properly, but after restart, everytime I'll do an object and turn on smooth shaded it will crash immediately (wireframe works).
    I've tried everything I could:
    - googling solutions
    - update all drivers
    - reinstall houdini
    - try to install windows 10 (wasn't possible because of my laptop)

    crash report:
    Qt Warn: Warning: QT_DEVICE_PIXEL_RATIO is deprecated. Instead use: 
    QT_AUTO_SCREEN_SCALE_FACTOR to enable platform plugin controlled per-screen factors. 
    QT_SCREEN_SCALE_FACTORS to set per-screen factors. 
    QT_SCALE_FACTOR to set the application global scale factor.
    4008: Fatal error: Segmentation fault
    Saving application data to CUsers/KUBAN_~1/AppData/Local/Temp/houdini_temp/crash.untitled.kuban_000_4008.hiplc




  3. On 2/14/2019 at 11:59 AM, temp_bg said:

    What you're doing is technically correct. You would use screen window size to do the 2d pan zoom, however, somewhere along the line, this function broke. I tested it using v17 and it wasnt working, but it worked perfectly going back to v14. (Haven't tested 15-16 so cant say exactly at which version it stopped working)

    If you have access to an older version, I would do your modelling there.

    Thank you - that realy sucks. I have to report this bug.

  4. 20 hours ago, mangi said:


    Model from the left front top right.

    Place the background image by pressing the D key.

    Change the Auto-Place Image "UNCHECKED".

    From the cam view this is also will give you the option  by pressing the D key on the view port.

    But, will also move , so thats why you model from the other views "Front , Top Right Left"



    Background Display.jpg

    Thank you, but that's what I am doing and BGimg is sliding anyway. I need to model into camera view, because model should fit into it for camera projection mapping later... Top, Right, left is useless :(

  5. Hi, I am just learning Houdini so please be patient with me...
    I just need to zoom and pan ("2d zoom and pan") inside my view, when I am modeling details based on BGimage of the camera.
    I've seen these camera parameters can achieve that. But for some reason BGimage is floating and doesn't correspond with my 3d view, when I am trying to pan/zoom.

    Please, what I am doing wrong?