Jump to content

davidyannick

Members
  • Content count

    184
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

5 Neutral

About davidyannick

  • Rank
    Initiate
  • Birthday 04/23/1970

Contact Methods

  • Website URL
    www.tavan.photo

Personal Information

  • Name
    davidt
  • Location
    France
  1. Vellum grain instability

    ok gonna test with other render engines thanks for your help
  2. Vellum grain instability

    Here is the geo https://www.dropbox.com/t/fHObRL0U37iaZa4Z I don't think it a redshift problem, thanks for your help
  3. Vellum grain instability

    I've just made a vellum grain sim and as you can see grains are not stables at all, any idea please ? Thanks 2021-02-28_17-30-02.mkv Yoda_Grain-1.2.hiplc
  4. New Color Schemes

    Thank you for your help
  5. New Color Schemes

    I'd like to customize Smoke theme but can you tell me what are the parameter to modify to have blue instead of orange like in this screenshot ? Thank you
  6. Vellum strange behavior

    of course I've tried and as soons as the animation starts here is the result : https://streamable.com/b15jzf
  7. Vellum strange behavior

    On my way to vellum and hair I've tried to add and simulate hairs on an animated charcter, if I try with Cragg everything works Then Iv'e tried with another character and hairs are a bit messy even if I increase substeps, any idea ? Thanks hdni_untitled.hiplc
  8. Mix vellum and hairs

    I'd like to animate a ball with vellum and I'd like hairs to be simulated as well with vellum so here's what I've done But when hair constraint is active nothing moves ? Any idea ? Thanks for your help vellum_hairs.hiplc
  9. Procedural tower

    this time no, because I'd like to generate random points and then copy (instance) of planks from megascan
  10. Procedural tower

    gonna try this thanks
  11. Procedural tower

    here is what I've tried hdni_tower.hiplc
  12. Procedural tower

    I' d like to model a procedural tower I'd like to generate points to copy planks but not on first and last points, and be able to randomize points positions. My purpose is to be able to load planks from megascan and copy then to create this tower procedurally Any idea ? Thanks for your help
  13. WINDOWS10's auto-update breaks Houdini UI

    try to delete your houdini houdini pref folder and relaunch houdini
  14. KineFx loop animation

    You're right, it works very well Thanks for your help
  15. KineFx loop animation

    Thanks for your heko, gonna try
×