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RustyMac2020

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About RustyMac2020

  • Rank
    Peon

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  • Name
    Ahmet Barak
  • Location
    London

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  1. Hey; so why does this happen then? wouldn't the hou.cd alone change the current working directory? and why does Houdini require the Present Working Directory? is this like getting the software to ask questions? for example which directory are we in currently? then what node can we see?... now select that node? would this be how a programmer or coder would think about it? Because I understand the concept of going through files and have done some shell script before & windows cmd; however I am still trying to learn to think like a coder/programmer in order to learn new skills. Kind Regards Rusty.M
  2. Wow! thank you so much for the help really appreciated
  3. Please tell me how to select the parent node by script.

    This is so similar to what I am trying to do also; I need a button to select a specific node from another location directory.
  4. Unable to find IPRViewer in Houdini 18

    Your IPR being your output mantra_IPR? unless you are using another render engine?
  5. Help with an Expression for Modelling

    Hi Jeremiah; sorry for the late reply, I managed to sort it out. I wanted to learn a bit of programming hence why I chose this weird way of producing the same result. Thank you for your input it is well appreciated.
  6. SideFX is Cracking!

    That looks pretty awesome
  7. Hi all; I seem to be having a strange issue where I create a button on a null that is suppose to be a control system for a paint node; however, the button does not select the paint node. I have tried to use callback scripts by using a function like hou.cd("../path to the node") however I'm not getting any results and the button is not activating I'm not sure what is happening?. I appreciate all help anyone has to offer & I'm going to link the file that is isolating the issue underneath if anyone would like to take a look at it thanks. Kind Regards Rusty.M A simplified HIP file version of the same issue: cd_Button.hipnc
  8. What is the difference between npoints() and point()?

    Hi I just checked it out, it says that npoint() function Returns the number of points in the input or geometry file. and the point() function reads a point attribute value from a geometry. Another question I wna ask with The point() function, is what would be a attribute value of a specific point? do point hold attributes? and if so what are they? Kind Regards Ahme.B
  9. Hi all I'm currently using VEX to do some scripting, I was just wondering what the difference between these two functions 'npoints()' & 'point()' were?
  10. Hi all I am currently working on a feasibility test in order to build up some understanding of procedural modelling, I have a question regarding expressions in Houdini today, I have received great help from artists in the community which I am very grateful for, thus has helped me get this far, the new question I have is, I would like to delete all the lampposts based on the location of a building box I am using to represent a futuristic house, this box will be a model of a house and will have details like windows and doors later on, with this in mind, am I better of using a proxy box over my model which deletes the lamppost inside the box's radius or is this possible with the actual asset itself?, I have attached an image of what I mean including the current expression within the delete node thank you . Kind Regards Ahmet.B
  11. For-Each Numbers Node Houdini 17

    Hi Spike, thank you for all your support so far, it has been some time since i last posted and want to thank you once again, I had to take a long break from trying to replicate the lakehouse tutorial due to some obstacles & university being in the way, however I have been contemplating and have started the tutorial back up again as seeing as I payed for it I might as well finish it. However, I am still having a hard time trying to fit and integrate some of the old workflow methods Anastacia uses in Houdini 16 into the more standardized version of houdini 17, mostly the For-Each Loop the more I watch the tutorial and try to think about recreating it in Houdini 17 the more daunting it gets, I have followed your example you posted and I understand it with simple geometry, additionally when I have to change it for the more complex looking stuff it is then that it confuses me the most, I will try not to give up and will go forwards with this, moreover, I hope to hear from you again this year 2019 Kind Regards Ahmet.B
  12. Getting Objects to spawn on the Normal location

    Hello, yes sorry that is true I did not, I have attached a screen shot of what I have inside my VOP node, however I managed to get a reply from the user "constantine magnus" who had previously helped me with the VOP node connections, I was silly and had forgot I could enter my VOP node to apply the same connections "constantine magnus" posted to me in VEX form. I have also attached a screen shot of my delete node I have a code inside it that again was help from "constantine" which basically takes the position of the main building block and deletes the points based on targeted components positions and translation coordinates. Kind Regards Ahmet.B
  13. Getting Objects to spawn on the Normal location

    Hello, oh sorry I had no idea, I will post for help on the Modelling forums next time I need to start a new topic in regards to this, and that piece of code you sent really worked, I will need to experiment more with the VEX code you have sent me, you have been really helpful and I cannot thank you enough for your time. I forgot I can access the VOP node, I'm so silly >_< I was missing a few of the connection we did in my previous post, my apologies. Kind Regards Ahmet.B
  14. Hi all I am starting to get a small handle of things regarding procedural modelling, and once again I have hit the cliffs during my journey; I am having trouble with trying to spawn these small Air-con units along a cube's normal's this is in order to get them more straight, and as a bonus I am trying to get the Air-con units to just specifically spawn on the normal's in a specific direction either X,Y,Z axis will do so long as I have control of the Axis myself that would be great : ) I have attached a screen shot of what I mean. I have tried to personally use the N attribute to get them to latch on the normal's, however it does not seem to work and I am out of ideas as to what could have possibly gone wrong I have also attached an image of a previous element I rigged up to this same system with Lampposts and they have spawned in the centre of the primitive. How would I go about fixing this please. Kind Regards Ahmet.B
  15. Help With a small project please. For a (Feasibility test)

    Hey thank you so much for all the help, I am ok in Houdini I have been using it for about a year on and off, and I haven't fully focused on it due to course work & studying along with reading and note taking revision on mathematics as a first for me, I have however been using Maya for 5 years prior, and have done a lot of great stuff on it, so my 3D knowledge is somewhat ok, its just my understanding of Procedural work flows that need to be worked on. Thank you again for all the help. Kind Regards Ahmet.B
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