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Denis_Sartakov

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About Denis_Sartakov

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    Peon

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    Denis_Sartakov
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    Ukrainne
  1. Infection system with growing geometry

    Cool, thanks toadstorm! I will try that
  2. Hi, magicians! I already broke my mind trying to solve a simple problem) I created a point infection system and for every point I copy the geometry so I want geometry to grow from every new point. It seems that I need to associate the pscale attribute with the time attribute, but the pscale grows constantly in time which is logical. In addition, all new points grow from the existing @Time value associated with the @pscale. So how can I make growing @pscale in every new point from zero and stop after few frame/time with little random pscale? Or I think it’s wrong and I need to change the approach. Maybe try to animate the uniformscale in the geometry itself through some expression? I would be grateful for any advice
  3. Vellum grain (particles awake by collider)

    Thanks, Vivian. I will try that
  4. Vellum grain (particles awake by collider)

    Hello, guys! I'm new in houdini. There is a simple question: how to activate particles using a moving collision object in vellum solver? When I activate the Enable Auto Sleep (inside the Vellum Solver), the collision disappears. I tried to add a popcollisiondetect in vellumsolver/dopnet/forces, and somehow connect Cd from there with the attribute doautosleep (from Sleeping) but nothing happened. http://prntscr.com/lqbfyr And one more question: why the popcollisiondetect invert my colliders in the space (blue spheres)? http://prntscr.com/lqbi76 I would be grateful for any advice
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