Jump to content

mangi

Members
  • Content count

    461
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    6

mangi last won the day on August 24 2014

mangi had the most liked content!

Community Reputation

49 Excellent

1 Follower

About mangi

  • Rank
    Illusionist
  • Birthday 04/10/1964

Personal Information

  • Name
    Mike
  • Location
    SPAIN (Native Californian USA)
  1. Hi All. was just messing around abit. Anway here are a couple of files with the export method from Houdini "HTOA" into Maya "MTOA" using the VDB files. The lighting is a peace of crap but, I was justing seeing if the Arnold "standard_volume" was working on "parth" question Can´t really figure out what his scene could be like but, what I tested would work like these files: Like I said before the lighting really sucks, and excuse my language . Anyway here they go just incase anyone is really interested on doing this. I am pretty supprised how easy this method is to work with: Mangic fireball.hipnc "Houdini pyro fireball" export files i VDB format: fireball_arnold.hipnc "Imports VDB files and applied arnold Volumeshader" vbd.mb "MAYA scene Importing frame 53 VBD that was exported or ""Write File" from Houdini fireball.53.vdb "VDB frame 53 used in MAYA scene and applied Arnold VolumeShader"
  2. Hi There, documentation: ? Fire uses the density attribute: https://docs.arnoldrenderer.com/display/A5AFMUG/OpenVDB+Workflow :tempeature https://docs.arnoldrenderer.com/display/A5NodeRef/standard_volume
  3. Sphere rotates and follows cube

    copy values.hipnc
  4. Sphere rotates and follows cube

    Hi there, something easy copy relative values of the translation into the rotation: here is the file so you can see it. Are you looking into transfering the velocity you will need to create an attribute etc... This easy way or simplified method: copy values from the translations and past copy relative into the rotation. for more speed etc... just multiply by a larger value to get the disired look: Just messing around here. Mangic ball rotate.mov copy values.hip
  5. Render layer setup

    Hi, ya the are called "extra images planes" you can find this option in the render out put node. just make the ones you wish to use and change the option etc... exr , tiff ect... and the ones you want etc... mangic image planes.hipnc
  6. your file needs some files that are on your system ? So we can´t do anything about it. With your explanation seems like the texture is swimming, You must freeze the UV´s: But, without the file I am just guessing. Cheers Mangic Or just put the other files so one can at least be sure ? I Guess
  7. Hi "smoke simulation from Houdini to render in Arnold Maya" Well a really fast way to "render" in arnold ... You could use the Standin from MTOA. Export the Arnold "ASS" from Houdini HTOA then Create a MTOA "Standin" When you render in Arnold it will creates an an ass file anyway. so why bother doing it if you already have the sim in HOUDINI HTOA. Here is a really basic File I just experimented with. Mangi Volume_explosion_VDB_docs.0001.ass here is the ass file , You can just use the geo , but this has the options and lights inside, Cheers Again Mangi
  8. Hi , ???? http://www.sidefx.com/docs/houdini/nodes/vop/texture.html Maybe you need UV CORDs "http://www.sidefx.com/docs/houdini/nodes/vop/uvproject.html" "A-OC" just saw your post as I was adding a remark "Thinking alike" without a scene .....
  9. Arnold Displacement "Explanations" https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=38830536 https://docs.arnoldrenderer.com/display/A5AFHUG/Displacement
  10. Hi, About your displacement try lowering the values at the GEO property: Cheers Mangic
  11. Tanel Don´t worry about AI. Just do these okay https://docs.arnoldrenderer.com/display/A5AFHUG/Shaders It´s better.
  12. UFFF not to good. maybe it is the same info you have???? Maybe you can use the arnold shaders ,,,,,,, https://bitbucket.org/anderslanglands/
  13. Hi Tanel. Just for the test purpose I did the following: This way Arnold will find the AIshader. The thing is they don´t work on this last version of arnold and Houdini 17. Not really to sure what was the last version ? I am looking around on internet to see okay ... But it will be difficult to get those shader if they don´t develope them any more. Ther mat be some older version...
  14. Hi, Looks like these AISHADERS are not programed for these vesion: I just set that folder up and I get the same result as you. So I don´t know if there is any new AISHADERS for these versions. I am not sure OKAY. I Found these ARNOLD Tutorials this morning. https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g
  15. WARNING TAB debuging etc....
×