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    Dmitry Kariakin
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  1. Hello folks! I used default shelf Guided Ocean layer tool that provided me with the right set up I needed to recreate the moving vessel. The problem is that the waves coming from the Spectra are evaporating over time in sim becaming less and less pronounced. Why is that happening? I tweaked almost everything and ended up with no solution. Any tips?
  2. Redshift Volume Motion Blur need Help!

    Howitzer99 unfortunately Velocity Grid Scale does the same thing as a frame duration, the same fluffy result, which is dissapointing. So let's wait updation from devs:)
  3. Houdini Pyro Division Size parameter animation

    lukeiamyourfather thank you for the answer. Thats right - attempting to reduce the number of voxels after the simulation process is worthless in case of simulation time saving. So its a pity that there s no other options then
  4. Hello! Is there a way to Animate Division Size parameter of a Smoke Object in Houdini Pyro? I tried keyframe it without success. Let's say I want 0.03 at the beginning of the shot and then slowly reduce the division size as the camera flyes away? What is the best approach of achieving this? Thank you guys
  5. Redshift Volume Motion Blur need Help!

    Thank you Howitzer99 Just tried enabling 'use velocity grids' option and somehow motion blur doesn't seem really correct, see the pictures below. Is that okey that blur behaves like that? It makes smoke puffy, not blurry
  6. Redshift postfx

    Check out REDSHIFT_ROP > Outup tab> Post Effects tab, there are plenty of checkboxes dedicated to that, and that is probably the solution
  7. Hello people! I'm currently trying to render pyro exoplosion with the motion blur in Redshift and I didn't succeed with any of my aproaches. I tried Convert to VDB , and then Merge Volume in Velocity mode with the motion blur ON but nothing works yet. I found few HIP examples but they neather don't work. Is there anybody who ever did this? Too bad there's nothing about it in the Redshift official documentation too. Please help
  8. Houdini Pyro Clustering with many sources

    thanks a lot for the reply vicvvsh. Literally I didn't really cleaned up the hip file thats why there was some misunderstanding. Thats correct - connecting all the pyro sources into standard clustering system now works fine. I opened the HDA so you can see what is inside - The problem is that I wanted to implement custom clustering orientation and unfortunately it works only with the single pyro source Give me some advice please crazy_pyro_cleaned.hip
  9. Hey guys! Please help me out! I faced the problem trying to utilize clustering pyro for my project. When there is a one object that emitts smoke it works fine but when I try to implement few sources in the sim everything tends to be more complicated. I can't figure out how to manage clusters appear at the right time and with the right orientation. Looks like it must be a sourceframe attribute job. But nothing works yet. Alredy 48 hours of a beating agaist the ice like a fish. Please check my hip file. crazy_pyro.hip