Hello everyone! I'm looking for some suggestions/tutorial regaring how to achieve a similar result (procedural hardsurface character head modeling), in particular for the base shape of the head (I have some ideas about how to obtain the details with voronoi, extrusions, recursive subdivisions), but obtaining some nice looking base shapes in a reliable way is making me struggle.
https://twitter.com/i/status/1081153465328549889
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