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About Human_vX

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  1. I hope to get the nearest position on a surface or line that is somewhere along the inverse normal, searching in a range of angles (a cone if you will). If this can be done in vex that'd be ideal (I've messed around sop loops and group stuff but that as expected gets very slow). Too aid with the question there is an expertly drawn diagram.
  2. I've been having a couple issue with licensing where Houdini (Non-commercial) doesn't want to open (Houdini was working fine days ago, just stopped opening recently). Running Houdini after starting PC opens up the license install dialog box. Upon accepting, it would hang for some minutes then the prompt to run Houdini opens up (supposedly having installed the license). After accepting to run Houdini it never opens (however the task still appears in background processes in task manager). If I were to open Houdini after this initial attempt without restarting Houdini would just open to the background processes in task manager, no program shows up. Maybe a related issue/cause is the Licensing Manager upon opening practically always gives a "timeout was reached" error (also being stuck for some minutes while connecting). When I change licensing server it would freeze every time and nothing else happens. The only (temporary) solution i have found was to reinstall Houdini (as admin) and it would work fine until the PC is restarted. Then it goes back to the issues mentioned above.
  3. Boolean on objects mid animation

    I got it somewhat working with a solver, switching to previous frame node after 1 frame, however that works for 1 object with a known specific time of 'creation'. I realize my bigger problem would be working this in with multiple separate objects generated at random times. As far as I can see I'd have to work on a for-each basis with a solver and determining when an object is created to be able to switch to previous frame.
  4. Boolean on objects mid animation

    I am trying to boolean subtract an object (cutter or object may be animated), and this object being cut should retain that new shape every frame after being cut upon leaving the cutter area rather than 'regrowing'(?) the original mesh. Am wondering if anyone has any ideas on how to achieve this or if this is even the way to do it (I would like to keep the mesh created at the cut as well).
  5. I am trying to put a blast node inside a subnet, and then connect the blast selection part to the subnet parameter interface (to be able to select stuff without going in the subnet directly to the blast node to select). When trying to use the selection icon in subnet interface I get the 'NoneType' error below, and I am not sure how it could be resolved. Any ideas would be great Thanks in advance Edit: For anyone who may have this problem, I have found a fix. The reason for the error is the button needs to get data from the Group Type parameter (to determine whether to select primitive, points, etc), and that was not present as a parameter therefore causing the error. So either drag the Group type parameter as well to the subnet parameter interface, and it should work fine (though may be unnecessary if you know what group type you're using all the time and therefore useless clutter, that being my case). If you don't want to clutter the interface, this is how I fixed it by pointing the button's group type request to the blast node within via editing the action button script a bit. (Maybe not the most elegant code but works well enough for me).