Hello everyone! I am relatively new to Houdini, and I am having some difficulty figuring out how to use Houdini 17's crowd system. It's a bit different than 16.5, strange things are happening, and I am not sure why. I am using my own character models and rigs, and I am having difficulty getting my animation clips to play at the appropriate time I set in the "crowd_sim" transitions.
My process is as follows:
⦁ Import each clip as a seperate FBX or Merge
⦁ Bake Agents
⦁ Go into agent node, ctrl click "Collision Layer" in "Crowds" dock
⦁ Add collision capsules for main bones
⦁ Put agent to "rest" pose when finished
⦁ With "Build Collision Layer" node selected, ctrl click "Configure Joints" in "Crowds" dock
⦁ Select Agent, click Populate
⦁ Select crowdsource, click simulate
⦁ Under crowd_sim, go to "crowdsource" (POP Source node)
⦁ Go to Attributes, set Inherited Velocity to 0
⦁ Go into crowd simulation node, add transitions
Any help or suggestions are needed and would be appreciated, thank you!