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About cyrus_maj

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    Peon

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  • Name
    Cyrus Majidy
  1. Hello everyone! I am relatively new to Houdini, and I am having some difficulty figuring out how to use Houdini 17's crowd system. It's a bit different than 16.5, strange things are happening, and I am not sure why. I am using my own character models and rigs, and I am having difficulty getting my animation clips to play at the appropriate time I set in the "crowd_sim" transitions. My process is as follows: ⦁ Import each clip as a seperate FBX or Merge ⦁ Bake Agents ⦁ Go into agent node, ctrl click "Collision Layer" in "Crowds" dock ⦁ Add collision capsules for main bones ⦁ Put agent to "rest" pose when finished ⦁ With "Build Collision Layer" node selected, ctrl click "Configure Joints" in "Crowds" dock ⦁ Select Agent, click Populate ⦁ Select crowdsource, click simulate ⦁ Under crowd_sim, go to "crowdsource" (POP Source node) ⦁ Go to Attributes, set Inherited Velocity to 0 ⦁ Go into crowd simulation node, add transitions Any help or suggestions are needed and would be appreciated, thank you!
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