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About Solarize

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    J L
  1. Attract/Morph particles to texture

    I have quite a simple question but haven't been able to figure it out yet. Using attribfrommap I have particles getting generated from a texture (e.g. circle). How can I attract/morph these particles to another texture (e.g. rectangle)? Thanks
  2. Mesh Border Mask

    Perfect! That helped a lot. As I had it connected to the second input I had to use importpoint instead of bind. Initially I thought I had to access it through a code.
  3. Mesh Border Mask

    Awesome! Seems to be exactly what I'm looking for. Thank you. Another newbie question. How can I access that inside a pointvop VEX for example?
  4. Mesh Border Mask

    Hello, I'm quite new to Houdini and I have a pretty simple question which I haven't been able to figure out. Suppose an open convex plane, how can I make a mask from border to center going from black to white? Attached example images. In my case, a height mask could do the trick too due to its convex shape, but ideally I prefer the border. Thank you