# petz

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petz

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1. ## How to find the closest u-value on a curve intersecting a vector

well, in this case there is no smart analytical method i know about. what you could try to do is to interpolate a polynomial and solve for the given “chord” length. but i doubt it would be any faster than iteratively searching for the distance …
2. ## How to find the closest u-value on a curve intersecting a vector

with high resolution geometry most probably yes, in the example i’ve posted above i guess not. however, if speed is important it might be best to skip the second wrangle at all and use copyToPoints instead. packing the geo beforehand might also give you some speed improvements (in both cases) ...
3. ## How to find the closest u-value on a curve intersecting a vector

here’s another one without relying on an iterative approach geo_along_curve.hipnc
4. ## random rotate top face of polygon?

hey, sorry for my late reply, i didn't check the forum for quite a while … you're right, instead of rotating the prim i did project its points onto the plane given by P (prim centroid) and N (prim normal). this way you don’t have to worry about adjusting size due to the rotation. hth. petz
5. ## random rotate top face of polygon?

not quite sure if that’s what you are after but please take a look at the attached file: rotate_prim.hiplc
6. ## Carve Line by UV Attribute (not parametric uvs)

please take a look at the attached file. one example is using primuvconvert() to cut by distance the other is using an attribute. i didn’t do much testing but it should be relatively fast. hth. petz cut_curve.hipnc
7. ## Boolean subtract geometry from curves?

thanks, you're welcome!
8. ## How find "Cracked Edge" ?

isn't doing dissolveFlatEdges a completely different thing, or did i misunderstood the original question? if you'd like to just remove “flat edges” you could also use cusp polygons in a facet sop followed by a divide sop. it might also be faster ...
9. ## Carve Line by UV Attribute (not parametric uvs)

there's also the primuvconvert() function in vex which can be used to carve/cut curves by absolute length.
10. ## How find "Cracked Edge" ?

here's another one. it's not extensively tested but should work quite well. hth. petz clean_geo.hipnc
11. ## xyzdist function check

did you have a look at the file i've attached above? it doesn't use loops but ad hoc groups in the xyzdist() function as well as a max search radius to speed up the search. even though xyzdist() is slower when using groups it shouldn't take ages for 100000 lines ...
12. ## xyzdist function check

you can exclude the current prim in the xyzdist() function by using groups. i've attached an example. hth. petz xyzdist_1.hipnc
13. ## Add points at given relative length on a curve, then split the curve

it's easy, just reference the original geo. split_curve1.hipnc hth. petz
14. ## Add points at given relative length on a curve, then split the curve

here's another one: split_curve.hipnc
15. ## Fitting a mesh between curves / Bilinear interpolation?

the attached file shoud do the trick. hth. petz blerp_1.hiplc
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