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afx

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  1. $OS will grab the current nodes name in SOPs, I needed the level above that in the obj context. I am doing this in a attribute wrangle node in sops. This worked string path=opfullpath(".."); string pathSplit[] = split(path, "/"); s@objPath=pathSplit[1];
  2. Dont see this expression, I had to do an opfullpath() and then a split().
  3. Need to get the name of my geometry object in sops. So I can source that name and name my caches accordingly. Is there a small snipit anyone has off hand.
  4. Cloth interpenetration repulsion

    I would do this post/pre simulation procedurally, either with a ray or xyz dist for anything interpenetrating. I don't think there is anything in the solver currently that does this.
  5. I have multiple characters names. So I needed to find a way to separate the iterations from the character. Something like this worked a bit better. Any Suggestions to what could of been more efficient? i@iteration = opdigits(@name); s@convertToString = itoa(@iteration); string parts[] = split(@name, @convertToString); s@name = parts[0]; attribstringedit_v2.hipnc
  6. Is theres quick way to delete the numbers in a string of crowd assets. string name = "nameOfCharacter56" - what I have string name = "nameOfCharacter" - what I need
  7. I must of hit some key and cant find with one it is now. But its the equal to hitting the 2 or 3 button in Maya.
  8. Thanks Alejandro, increasing the iteration and unchecking the Correct Collisions seemed to give me something more promising. Although I would like to see how your suggestion results in. I'll give that a go today. Thanks many. rodmac, I was under the impression that when substeping, timeblend-ing does the same thing. You just need to do it before converting to a volume? I might be mistaken though.
  9. Thanks Atom! The checkbox makes a world of a difference.
  10. I have a red geometry light inside a volume. Render times are very long, is there any suggestions on settings that can help speed things up.
  11. I have a red geometry light inside a volume. Render times are very long, is there any suggestions on settings that can help speed things up.
  12. This might help, Alot of gotchas defined here..
  13. VDB from Camera Frustrum

    Yeap I believe this has been a bug since the 16 release. Unless we are both doing something wrong... My workaround was to either create geometry which represented my frustrum and then vdbfrompolygon. Or you can try the volume sop and then converting to vdb. Good luck!
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