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jonp

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jonp last won the day on January 4

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About jonp

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  • Name
    Jon
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    New York
  1. AMNH in NYC is looking for a TD to fill a year long spot on our next planetarium production. See details here: https://careers.amnh.org/postings/1718 We're also potentially looking for a few modelers and Maya/Houdini lookdev artists to help develop spacecraft models and planetary elements over the course of production, and a Nuke compositor later in the summer. Staff position is on-site, and freelance gigs are preferred on-site but we could work remotely with the right person. Our shows are regularly considered among the best in the field and emphasize accuracy and making cutting edge scientific data visualization accessible to a general audience. Two examples of previous shows: https://www.amnh.org/exhibitions/space-show/dark-universe https://www.amnh.org/global-business-development/planetarium-content/passport-to-the-universe This is a very small commercial size team working on a medium length production with a reasonable schedule, which could be a nice change of pace from either commercials or film, depending on which way you look at it. The content is typically pretty technical and substance always wins over style here. The TDs often end up doing a wide range of work from camera layout, to FX, to graphics programming and Python scripting. And for you Houdini nerds, Houdini is our core production package for most content creation and rendering. Email Gavin Guerra (gguerra@amnh.org) or me at my AMNH email (jpparker@amnh.org) for more info. -Jon
  2. Juraj's playground

    Juraj, Great tips! I'm curious about your volume baking post. How did you approach that? Cheers, Jon
  3. Greetings, I'm looking into visualizing some scientific simulations that either use 3D voronoi tessellation or are adaptive mesh refinement simulations. I would like to vary the "volume quality" parameter based on the local resolution of the adaptive volume. Before delving into the HDK to accommodate this: is it possible? Cheers, Jon
  4. Fancy font tools?

    Hello SOPpers, Are there any slightly more advanced font tools for Houdini floating around the internet? I'm looking for Illustrator style tools that will let one have fonts follow a path and also maintain distances and shape, etc.. Extrusion and beveling tools aren't needed for what I'm doing now but it could be useful in the future. Basically a Font tool for motion graphics. I can always roll my own version but it sounds useful enough that someone else has already done it. Cheers, Jon
  5. Merge edit sops?

    Yes, that's excellent! Thanks!
  6. Merge edit sops?

    Is there some secret function or script that will let me merge multiple edit SOP operations into one node? I'm not seeing a big performance hit with lots of them chained together but... OCD is kicking in.
  7. Python's multiprocessing

    I'm having issues with multiprocessing as well, on Linux, where my child processes don't seem to do any work when the script is run in Houdini. set_executable() doesn't exist on Linux so I'm wondering if there is anything else I can do to try to fix it? -Jon
  8. Random link of interest

    The largest virtual universe ever simulated: https://phys.org/news/2017-06-largest-virtual-universe-simulated.html 2 trillion particles! https://link.springer.com/article/10.1186/s40668-017-0021-1
  9. EDIT: Given that RBF is in fact used in mesh deformation, I should clarify that I'm interested in using it to convert particle simulations into volumess.
  10. Maybe I know just enough to not know anything about this... I was reading about radial basis function interpolation and in sample images it gives a really nice smooth result and seems to more intelligently fill in missing values than some other methods. However, it sounds like it takes a ton of memory to perform and is quite slow. Has anyone experimented with it? I've tested the Scipy implementation, which very rapidly runs out of memory and makes it impossible to use for real-world sized data. Cheers, Jon
  11. Random link of interest

    "Proper" simulation of a tornado: http://news.wisc.edu/a-scientist-and-a-supercomputer-re-create-a-tornado/
  12. Ah, Well I haven't looked at your scene to fully understand what's going on, but I do see you are using a blend CHOP... I have also had problems with flipping when using this node. I fixed it by replacing blend with a stack of composite CHOPS. Theoretically they should work the same way, but the composite chops did not have issues with flipping.
  13. Take a look at the following scene. I don't have access to a commercial license right now so you'll have to recreate it, but it should do what you want. It basically reproduces this advice on stackoverflow: http://stackoverflow.com/questions/15873996/converting-a-direction-vector-to-a-quaternion-rotation You build basis vectors from your normal, then use the built-in VOPs / vex functions to convert a matrix3 to a quaternion. odforce_flipping_geo_orient.hipnc
  14. Your goal is to smoothly blend the orientation of your copied geometry, yes? Could you just build some basis vectors from N, convert that to a matrix, then that to a quaternion.? After you do that interpolation is easy, just use a slerp() function in an attribwrangle.
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