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About Sergio3D

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  1. Flip collision not working properly

    That fixed it! Thank you so much man, I've been dealing with this problem for a couple of days and I wasn't sure what was happening. I had no idea that the static object didn't work properly with packed geo. Thank you again for taking your time to solve it!
  2. Hey there! I'm trying to fill a fractured box with water and make the water come out when walls of the box start breaking. The thing is that the collision works when the box hasn't been fractured yet but once one of the walls of the box starts fracturing, the particles start to clip through the box until they completely disappear. The box has thickness, I'm using a deformed static object with a vdb of the rbd fracture. The sim also have sub-steps. I uploaded the hip file, just in case someone wants to take a look at it. Thanks in advance guys! Flip_Collision.hip
  3. If you created the constraints using a connect adjacent pieces node, there's an option to create a restlength attribute there.
  4. That's weird tbh, have you created the restlength attribute?