Jump to content

Kaloyan

Members
  • Content count

    9
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    1

Kaloyan last won the day on March 9

Kaloyan had the most liked content!

Community Reputation

9 Neutral

About Kaloyan

  • Rank
    Peon

Contact Methods

  • Website URL
    https://www.behance.net/Kaloyan_K

Personal Information

  • Name
    Kaloyan Krastev
  • Location
    Crailsheim, Germany
  1. Procedural Neighbourhood Generation

    Might be, I'm still improving this asset. lately I focused mostly on making it work with Unreal, creating unwraps procedurally and such. I am also now reworking it a little bit to make it ligher geometry and faster for large blocks.
  2. On Growth and Form

    man, this patterns are from another world! I've also tried some stuff with complex number patterns, namely the mandelbrot set and mandelbulb but this is unbelievable!
  3. Hello everyone, I created a digital asset that outputs a neighbourhood with buildings and vegetation, based only on a masterplan drawing. It is divided in three modules, one to create the masterplan geometry, one to create the buildings and one for the vegetation scattering. It allows for alot of controls on the vegetation and on the buildings to create different variations. Here is also a test of the asset inside Unreal, using the Houdini Engine: Cheers!
  4. Hello, my name is kalata and I am an experienced Houdini Artist. I also have solid experience in 3Ds Max, Nuke, After Effects and Photoshop. You can check my demo reel here: https://www.behance.net/gallery/96292145/Procedural-Apartment-Blocks https://www.behance.net/gallery/93554753/Procedural-Neighbourhood-Generator
  5. Box Mapping in Houdini

    I created this box mapping digital asset, because there is no simple box mapping option, like you would find in Max for example. This allows you to just rotate, scale and translate the box, and the mapping changes correspondingly. Hope you like it, Cheers!
  6. Centipide Rig

    Yeah, I used bones and chops to rig this. I made one section of the body and animated a loop, and then copied it many times, and using chops ofsetted the animation for every segment. To make it fallow the path, I used a sop network to get the relative rotation between each body segment. There may be easier ways to do it, but I also wanted to learn rigging with bones during the process
  7. Centipide Rig

    Hello everyone, this is a centipide rig I made to learn a rigging. Cheers!
  8. Set-up Render Passes in Houdini using PYTHON

    Yeah, sorry about that, I just fixed it, hope you like it. Cheers!
  9. Hello everyone, I made this tutorial to show a workflow to setup passes for rendering using python. The same can be achieved by the Takes, but I find using python for the task can be quite useful in some cases
×