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Posts posted by Kaloyan

  1. On 9.03.2020 г. at 8:23 PM, flcc said:

    Good work, but for me it lacks a bit of architectural coherence, especially on small buildings.
    For scenes with low level detail it's important. Blind wall with just a door for example.

    Might be, I'm still improving this asset. lately I focused mostly on making it work with Unreal, creating unwraps procedurally and such. I am also now reworking it a little bit to make it ligher geometry and faster for large blocks.



  2. Hello everyone,

    I created a digital asset that outputs a neighbourhood with buildings and vegetation, based only on a masterplan drawing. It is divided in three modules, one to create the masterplan geometry, one to create the buildings and one for the vegetation scattering. It allows for alot of controls on the vegetation and on the buildings to create different variations.

    Here is also a test of the asset inside Unreal, using the Houdini Engine:


    • Like 4

  3. I created this box mapping digital asset, because there is no simple box mapping option, like you would find in Max for example. This allows you to just rotate, scale and translate the box, and the mapping changes correspondingly. Hope you like it, Cheers!


  4. Yeah, I used bones and chops to rig this. I made one section of the body and animated a loop, and then copied it many times, and using chops ofsetted the animation for every segment. To make it fallow the path, I used a sop network to get the relative rotation between each body segment. There may be easier ways to do it, but I also wanted to learn rigging with bones during the process