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About MrVelocities

  • Rank
    Peon

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  • Name
    Noah Hähnel
  • Location
    Germany
  1. Put RBD Packed Objects to sleep after certain time

    I have found a solution for my problem. Add a POPWrangle to create an age attribute and use that in the SOPSolver. I hope this helps somebody else.
  2. Hello everyone, I've stumbled upon a problem. What I need to do is simulate thousends (15-30k) individual rice corns. To make it harder, everything should be about real life scale. I've got a setup that emits packed rbd objects, but it gets slow very quickly. What I would like to do is, to set the bullet objects to sleep after they lived for a few frames. The settings for automatic sleeping won't give me the desired result. Adding a Attribute wrangle into the SOP Solver (as I've seen in other setups) disables all rbd objects instead of those that lived more than 5 frames. Any help would be appreciated. I've attached the file where I'm testing this in a crude way. Thank you all! Rice.hiplc
  3. Hello everyone, (This is copied from my post at Sidefx's Forum: https://www.sidefx.com/forum/topic/69881/) I have created a rig (and character). I'm trying to use the Pose Library to save my walk-cylce and other animations. Sadly the captured data is all wrong. Parameters like the FK/IK Sliders in my HDA get captured wrong. Several Sliders that don't have any values for some reason get all assignes values. I feel like it tries to capture more than the parameters of my HDA. I have already tried the different capture settings from the Pose Library. It only works when I bake the keyframes, but that would be problematic to work with. I'm on Windows 10 with Version 17.5.391 I sometimes get these Warnings in the Console: Qt Warn: QSortFilterProxyModel: invalid inserted rows reported by source model Qt Warn: QWindowsContext::windowsProc: No Qt Window found for event 0x1c (WM_ACTIVATEAPP), hwnd=0x0x70070. Qt Warn: QWindowsContext::windowsProc: No Qt Window found for event 0x1c (WM_ACTIVATEAPP), hwnd=0x0x3100be. I attached a file with the animated bones. Thank you all very much! (Since this is my first rig in Houdini, I also appreciate every other improvement you might want to add) Rig_Sharable.hiplc
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