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Marc last won the day on February 26

Marc had the most liked content!

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About Marc

  • Rank
    odforce ninja : NVTS
  • Birthday 03/31/1976

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  • Name
    Marc Horsfield
  • Location
    Method Vancouver

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  1. Od Studios launch

    "Located in the beautiful Pacific Northwest in an undisclosed location" Also I'm technically still at Method until Thursday... so you know
  2. Od Studios launch

    A small chance... I haven't thought about it too much ;). lol. M
  3. Od Studios launch

    I thought it fitting to post this here too ;). For better or worse, I'm launching a vfx and animation studio at the end of the week. Some of you may recognize some of the name (if you squint and look at it just right). http://theodstudios.com
  4. ok, try now. Some of the user groups had them turned off.
  5. lol... that'll learn ya! I'll dig again, that's super weird.
  6. So you still can't change your signature? Do you get an error when you go to this: https://forums.odforce.net/settings/signature/
  7. They're turned on, and should be available. Certainly nothing has changed in the forum version recently.
  8. Hey For all who have gone through this, how long does it take to get up to speed with redshift? Is it a smooth transition, or are there a bunch of gotchas that need to be learned? I've used a bunch of offline renderers, but the GPU world is new to me :). M
  9. I'm busy working through this one and just converting it to mantra: https://renderman.pixar.com/louise I'm not sure how far I'll get, but it's an interesting experiment.
  10. As far as I know the "cloth object" in DOPs is the FEM solver and the "vellum object" is PBD, so you can setup a sim with whichever solver you need.
  11. I started explaining, but then realized I couldn't do as good of a job as SideFX already has :). http://www.sidefx.com/docs/houdini/finiteelements/about.html The old cloth solver was FEM based and the Vellum solver is PBD which is a particle based solver.
  12. Free sound design for your animation

    This is interesting. Sound design is definitely something difficult to source if you don't know where to look. M
  13. Hey. I haven't seen any skin shading tutorials specifically for Houdini, but for your other question I find the 'render view' tab to be quite stable to use. The only problem is if your shader changed dramatically then you'll need to stop and restart the renderer. M
  14. Ripples

    It would be helpful to post a hipfile of what you've tried, or a gif of your results so far. Otherwise it's a difficult thing to know what you're trying to achieve
  15. Scatter evenly/orderly/not randomly

    Try using an add SOP and removing the geo but keeping the points. That way whatever your incoming geo looks like will be the point layout.