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Marc

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Marc last won the day on September 17

Marc had the most liked content!

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About Marc

  • Rank
    odforce ninja : NVTS
  • Birthday 03/31/1976

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  • Website URL
    http://odforce.net/

Personal Information

  • Name
    Marc Horsfield
  • Location
    Method Vancouver

Recent Profile Visitors

22,102 profile views
  1. EmberGen pyro real-time engine

    Yeah control is a big thing that tends to slow things down. Here's another fun one: https://paveldogreat.github.io/WebGL-Fluid-Simulation/
  2. Journal's gems

    Good thing I never carefully craft my vex code. Code vomit is more my style...
  3. The "Houdini Master" title is based on your number of posts. The leaderboard is calculated based on number of posts/day and the +366 is a reputation marker. The more likes you get on your posts the higher that number. Simple
  4. RECHERCHE

    *cough*English please
  5. Od Studios launch

    "Located in the beautiful Pacific Northwest in an undisclosed location" Also I'm technically still at Method until Thursday... so you know
  6. Od Studios launch

    A small chance... I haven't thought about it too much ;). lol. M
  7. Od Studios launch

    I thought it fitting to post this here too ;). For better or worse, I'm launching a vfx and animation studio at the end of the week. Some of you may recognize some of the name (if you squint and look at it just right). http://theodstudios.com
  8. ok, try now. Some of the user groups had them turned off.
  9. lol... that'll learn ya! I'll dig again, that's super weird.
  10. So you still can't change your signature? Do you get an error when you go to this: https://forums.odforce.net/settings/signature/
  11. They're turned on, and should be available. Certainly nothing has changed in the forum version recently.
  12. Hey For all who have gone through this, how long does it take to get up to speed with redshift? Is it a smooth transition, or are there a bunch of gotchas that need to be learned? I've used a bunch of offline renderers, but the GPU world is new to me :). M
  13. I'm busy working through this one and just converting it to mantra: https://renderman.pixar.com/louise I'm not sure how far I'll get, but it's an interesting experiment.
  14. As far as I know the "cloth object" in DOPs is the FEM solver and the "vellum object" is PBD, so you can setup a sim with whichever solver you need.
  15. I started explaining, but then realized I couldn't do as good of a job as SideFX already has :). http://www.sidefx.com/docs/houdini/finiteelements/about.html The old cloth solver was FEM based and the Vellum solver is PBD which is a particle based solver.
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