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Hi everyone, recently I tried to make a PreBaked destruction asset, I followed this tutorial by Simon, but after following the whole steps I haven't had any result. https://youtu.be/exreMc7CNiU I complete the whole tutorial without any problem, but in the exportation step (create a RBD_to_fbx select a Note to Export and an Export Path), but after clicking in Render, this process takes a few seconds and it created a .FBX archive empty. Anyone can help me, please? Thank you so much
Hi everyone. I'm tried to Melt a statue following this tutorial *, but, I don't know for what reason when calculating cache the surface geometry makes flickering in all parts of the model, even in parts where the points don't move. My intention is to create a VAT to sending to Unreal Engine 4, but when I import the model and texture, the result is equal, flickering on geometry ... any idea for why can this happen? These are my parameter in "flipfluidobject": Best regards and thank you so much. * Tutorial:
Hi everyone this is my first post in this forum and I wait posting more in the future :-) I have a problem with alembic geometry (animated) and fluids. I try to make a Helmet Visor(alembic geometry) melt with corrosive acid. I follow this tutorial * but my geometry (alembic) not collision with fluids. I'm converted Alembic geometry to polygons, but the problem persist. *Tutorial: https://www.youtube.com/watch?v=JW6XamYSdpU Can anybody help me, please. Thank you so much.