# varomix

Members

127

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varomix had the most liked content!

## Community Reputation

12 Good

• Rank
Initiate
• Birthday 01/01/1978

## Contact Methods

• Website URL
http://www.mix-training.com
• Skype
varomixer

• Name
varo
• Location
mx
• Interests
Pixels

## Recent Profile Visitors

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1. ## HOUDINI - VEX - OSL CONVERSION

let me know if you need any help
2. ## HOUDINI - VEX - OSL CONVERSION

Hi not sure if you still care about this but I fixed your code float fractal(int iterations; float power; float bailout; vector pos){ float r = 0.0; float dr = 0.0; vector z = pos; for (int i = 0; i < iterations ; i++) { r = length(z); if (r>bailout) break; // convert to polar coordinates float theta = acos(z.z/r); float phi = atan2(z.y,z.x); dr = pow( r, power-1.0)*power*dr + 1.0; // scale and rotate the point float zr = pow( r,power); theta = theta*power; phi = phi*power; // convert back to cartesian coordinates z = zr*set(sin(theta)*cos(phi), sin(phi)*sin(theta), cos(theta)); z+=pos; } return 0.5*log(r)*r/dr; } int iterations = 5; float power = 5.0; float bailout = 20.0; vector pos = @P; float map = 0.0; map = fractal(iterations, power, bailout, pos); @surface = map;
3. ## OpenGL, Vulkan, and Metal

What a great write up Mark, that gives me hope that OpenGL will be around for more years since Vulkan is pretty hard to learn to be honest, not been an expert on graphics makes you think that Vulkan is what you should be using, but as you say, is not for everything. Thanks again for this and I’ll pick up with my OpenGL book, lots to learn.
4. ## classic retro grid 80s sci fi: best approach

lazy waaay???? that’s a pro tip hehe, even opengl does that to give you nice looking lines sometimes
5. ## tutorial Renderman For Houdini Quick Start Guide

Thank you Alex
6. ## tutorial Renderman For Houdini Quick Start Guide

Hey Guys I created a simple Quick start video so everyone can get started with Renderman for Houdini hope you like it Thank you

8. ## Helix Along Curve

Thank you I will check it out, I ended up doing something similar with the example given above, added a ramp to control the radius along the curve as well thanks again
9. ## Helix Along Curve

Thank you this is amazing

11. ## cmiVFX Houdini Ink FX

Hi Guys I just did a new training tutorial, this time on doing and ink in water effect, looks really cool and there's a bunch of great info there hope you like it Thank you cmiVFX Releases Brand New Houdini INK FX Ultra Class Video The Leaders In High End Video Training For The Visual Effects Industry Princeton, NJ (July 7th, 2014) New for this season, cmiVFX brings you a brand new and improved Houdini INK FX system. The Ink In Water effect is a classic amongst artists and scientists alike. Usually, the definition of Ink In Water is pretty self explanatory, however this time we will show you the easiest way for Houdini to tackle this effect. The truth, as we like to call a well done effect, is something that each person can master on their own personal style, yet Houdini can assist with this uniqueness due to the amount of data it can handle. Come see how awesome the power of Houdini really is while finally learning a very popular, and commercially viable effect shot. Short Description Houdini is no stranger to rendering large amounts of geometry, there for, the ink in water effect that we are going to develop will yield about about 27 million particles without skipping a beat. Naturally, Houdini can handle even more and you will learn how to deal with such large amounts of geometry even if you do not have the best computer resources at your disposal. Vimeo Teaser Trailer https://vimeo.com/100064068/ ||||||||| Houdini INK FX ||||||||| https://cmivfx.com/store/603-Houdini+INK+FX
12. ## Houdini Python Character Picker using PySide

Hi Guys, cmivfx.com just released my latest training, I know this would be very useful, the content is amazing, I'm very proud of what I did, hope you guys like it. Thank you https://vimeo.com/97522457 cmivfx.com/store/597-Houdini+Python+Character+Picker cmiVFX brings you a brand new and improved Houdini Python Character Picker using PySide, this series will bring to you the tools to tackle everything you need to know to take advantage of the amazing Qt Framework + Houdini Combo, by using the Qt Python binding PySide, you can do everything your artist can imagine. Every studio in the work requires to develop custom tools to serve project, which makes repetitive, complex tasks easier and more productive, also helps you extend the standard tools and having a great interface for it that can be made really quick and looks just like any other tool in Houdini thanks to the great python integration. So this is not just a simple tutorial, this is career building information. Short Description Get ready to polish your custom tool chops, here you’ll learn everything you need to know to take advantage of the amazing Qt Framework, that will interface throw the incredible and open source PySide Python bindings. You’ll learn how to work as you’re used to work in python and take full advantage without any restriction to both Houdini and the Qt Framework, there’s is no limit of what you can achieve and the most important part is, your animators are going to be so happy and they will work more, so let’s dive in and start creating amazing tools and making artist happy.
13. ## CMI hip tricks 4 erosion

inside the if-then block your're passing the point normals, you need to change that to point NUMBERS see your email for details cheers!!
14. ## CMI hip tricks 4 erosion

Hi David I had 2 things wrong in that scene the while VOP needed to be set as True==0 and in the vopsop1 I needed to change the point cloud texture to use the second input op:`opinputpath(".", 1)` if you need more help you can mail me directly at varomix@cmivfx.com thank you